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October 23, 2006
Interface[s] Montreal is a series of workshops and demonstrations/conferences hosted by Montreal's Society for Arts and Technology (SAT) and its partners.Each gathering is a one-day (or one-evening) event devoted to a concern of the digital interface industry as viewed by artists, local digital media businesses, and other industry players. The conference for Tuesday, October 24, Digital Animation: Limitless Illusion kicks off at 5:30 p.m. The scheduled speakers are: Marc Bourbonnais - Lead 3D Technical Director, Hybride will discuss non-existing environments. Hybride has worked on films such as Sin City, Sky Captain and the World of Tomorrow and the upcoming 300. Yan Breuleux - New Media Artist will present to experimental animation projects, Black Box and After Dark. Eric Chartrand - Lead Designer, Electronic Arts Montreal will discuss AI, animation and game design and how the combination can be used to create more compelling games. Marc Côté - President, Camera-e-motion will discuss the fusion of the real and virtual, a topic of recent discussion on the fps blogs. He will discuss the 3D and motion control tools that enable this. Gilles Monteil - Animation R&D Manager, Ubisoft will discuss how corporeal acting aids 3D animators. In his demonstration description, he acknowledges that all animators can benefit from the rules set down by 2D animators, such as Ollie Johnston, but there are some rules that may prove useful for 3D rigs. This is a steal at $20 with meal if you ran to get there from work, and just $10 for students and artists who are members of a participating organization, such as the local ACM SIGGRAPH chapter. You can also register in advance.
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