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December 26, 2008
In the flurry of holiday films it might be easy to miss a few. The animated feature-length documentary Waltz with Bashir opens this week theatrically in select cities, some of which include New York, Los Angeles, Montreal, Vancouver and Toronto. While I am not a big fan of the animation style typically, in this context I think it strikes an interesting balance with the tone and subject matter of the film. The film is a meditation on war from the point of view of former Israeli soldiers from the war with Lebanon, so there is much to discuss in addition to the animation. Labels: documentaries, features, Flash animation, Israel December 24, 2008
The teaser to Shane Acker's feature-length version of 9 has been released. Choose your resolution at the 9 trailer page on Apple's website. Previously on fps: Shane Acker Interview Labels: 9, Shane Acker December 22, 2008
![]() A while ago, the folks at Crunchyroll (known online as the "YouTube of anime") asked us if we would like to interview them about their upcoming changes in programming. I jumped on the chance. I spoke with business development manager Vu Nguyen about the anime industry, Louis Vuitton, and DRM. Crunchyroll started in 2006, and by 2008 it has already changed focus, from fan-produced content to legitimate licensed media. At what point in that short time did you start thinking about changing that focus? A long time ago, we realized that a huge community was aggregating itself onto Crunchyroll. We also felt that it would be a shame if anime companies couldn't somehow leverage that audience, but we didn't know where or how to begin approaching anime companies. Not until after we left our jobs to work on Crunchyroll fulltime were we able to start getting traction with the industry. Our first licensed simulcast was in April 2007 with Gonzo, which is the first major milestone of the transition, but it actually began long before then. Draw a thumbnail sketch for our readers that shows them what things are like at Crunchyroll. What is a normal day like for you? There really isn't a normal day, every day is unique and different because we're doing so many things that haven't been done before. Crunchyroll is still a small operation compared to the companies that have been functioning within this industry for years. So, in a sense, we have to get more done with less, so we rely heavily on our community and users to help. For myself, I put in about 12-16 hours a day doing everything from meetings with producers and advertisers, press releases, interviews, managing servers, coordinating materials and approvals, encoding videos, drafting contracts, and/or talking to users. There is still so much we need to do, but we're making tremendous progress. I think the best is yet to come for Crunchyroll and the industry. How do you see your role changing once this change happens? Will you be more hands-on, or will you rely even more on the rest of the staff? We are growing quickly as a company in order to work with all the publishers to bring great content to fans. Everyone on the Crunchyroll team is dedicated to making Crunchyroll the best place online for anime fans, and I rely on each and every one of them, including all our community moderators, and all our supporters to make it happen! The anime industry is losing profit. A lot of people blame fansubs for that. What is your opinion? I think it would be naïve and unfair to focus blame on any one reason. The popularity of anime may have grown too quickly for its own good, and I'm sure much of that can be attributed to fansubs early on. The anime industry was enjoying some great growth and revenues a few years ago, especially in new overseas markets. This led to the industry producing and investing in more and more titles in a race to capitalize on the growth, but that ended up saturating (and possibly over- saturating) the market instead. Then the bubble burst which caused a lot of anime companies to lose money. And in those situations, there's never really one simple cause but might be compounded by the shift in consumer behavior and demand. The important part is to learn and adapt to where and how the market is moving and not resist the consumer's natural habits.Do you think that Crunchyroll is a model for what the anime industry should be doing to thrive? One of the bright lights is that there are more anime fans than ever before, so if the industry can figure out the right way to tap into the fan base, then it will and can definitely thrive again. We are trying to be part of that solution. Crunchyroll is building a platform for anime companies to interact and communicate directly with fans. Through our platform, they can promote their content to help drive digital sales, DVD sales and merchandise. The internet allows communication to travel faster than ever before, so anime producers have the power to develop a strong community and marketing campaign for their franchises because there are no longer time slot constraints as with television. Every creator has an equal shot at creating the next big thing more easily than ever before. So once anime companies figure out the right way to leverage that, then the biggest hits to come are just around the corner. Crunchyroll mentions DRM and your desire to keep your new media content DRM-free. Why is this so important to you? We have nothing against companies wanting to protect their IP. They certainly have every right to do so. But it's important to take a look at the present world reality and study what is happening. DRM has been ineffective in preventing piracy and only frustrates legitimate consumers. DRM makes it extremely difficult or often times impossible for legitimate consumers to view content how they want it – whether it's on Windows, Mac, Linux, iPod, Zune, or a DVD player because it only works with DRM-supported hardware. DRM also has not prevented pirates from figuring out a way to bypass the protection. So the reality is that it's very difficult to expect consumers to choose legitimacy over piracy if the legitimate alternative is crippled relative to the legitimate product. Imagine Louis Vuitton putting out handbags that aren't as good of a product as the knock offs – how could they expect to compete? Are there any other major changes coming to Crunchyroll? Crunchyroll is always evolving and making a lot of exciting changes to our site for the benefit of our users and community. In January, we're launching a anime subscription plan (starting price $6.95/month-in conjunction with our launch of NARUTO SHIPPUDEN, GINTAMA, SKIP BEAT!, SHUGO CHARA and many more titles yet to be announced) that will allow fans to get access to content subtitled in English straight from Japan with earlier access, no advertisements and at higher viewing quality. We hope that anime fans will embrace the effort that the industry is putting forth to make this content available to them on an unprecedented schedule. The revenue is being shared directly with the producers and creators. If this program proves successful, then it will be easier for us to persuade companies to simulcast new anime. For more information, check out Zac Bertschy's interview with Vu Nguyen at the Anime News Network, the company profile, or the site's Alexa traffic statistics. Labels: anime December 12, 2008
The Anime News Network is now in the streaming anime business -- only you don't have to pay! Visitors can now watch Kite: Liberator, as well as Girl's High and Ramen Fighter Miki.
All three are ad-supported streams, licensed from Media Blasters, available in North America only. With any luck, they'll unveil even more titles soon! Labels: anime December 11, 2008
HMV Japan has revealed the upcoming February 25th release of Oshii's hit film, The Sky Crawlers on Blu-ray disc. It will street in two editions, the more elaborate of which ships in a metal flight-case and contains three bonus discs with tons of extras.
More details at The Blu-ray Blog.com. Labels: Blu-ray, Mamoru Oshii, The Sky Crawlers, theblurayblog.com ![]() Are you tired of sterile, white or beige blah decor when you go to hospitals? If you're living in Taiwan and you're having a baby, you now have a far more cheerful option to choose from. Say Hello, Kitty. :) ![]() Madeline and Brenden have shown quite a bit of love on behalf of fps for Mamoru Oshii's Sky Crawlers (Read Madeline's review from the September TIFF screening). The film has been showing in Los Angeles since last week (the last screening is today) at the Los Feliz 3 in order to qualify for Oscar eligibility, and will screen at the Lincoln Center in New York twice on Friday, December 12. If you are lucky enough to be in either city to see it, let me know what you think of the film! Labels: anime, Japan, Los Angeles, Mamoru Oshii, New York, Sky Crawlers December 10, 2008
Today is the 60th anniversary of the Universal Declaration of Human Rights.
An animated declaration from Human Rights Action Center: As evidenced by recent films like Persepolis and Waltz With Bashir, animation does not shy away from issues of politics and personhood. This more abstract embodiment of the declaration is from Amnesty International and, like the first short, has a hypnotic soundtrack and an important message: Labels: shorts December 7, 2008
The Japanese collective Pikapika posted 4 YouTube videos from a recent workshop they did in China. The first two make a nice attempt at a narrative. They also have a clip of some recent fun at Anima Mundi. Typically, there is not much planning (sometimes none) involved in a segment, so it's interesting to see.
Take a look at their 2008 trailer. |
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saturating) the market instead. Then the bubble burst which caused a lot of anime companies to lose money. And in those situations, there's never really one simple cause but might be compounded by the shift in consumer behavior and demand. The important part is to learn and adapt to where and how the market is moving and not resist the consumer's natural habits.

