November 21, 2008
For the first time in a long time, I saw a Disney film and missed the publicity hype preceding it. Except for some of the recent commentary scanned on Cartoon Brew (a testament to my level of Busy; this blog is a pleasure in life that you need to take your time to read), I managed not to see any web banners, marquee posters, or newspaper, radio or television ads.
At a much earlier time, I read of the changes to the stewardship of the Bolt in the wake of restructuring changes at the Walt Disney Animation Studios. I knew from the Brewmasters' reports that the film had changed markedly from its original vision, but I hadn't really thought about it lately.
But time had passed, and Bolt was not really on my mind as the studio was gearing up for the film. I managed to side-step the Disney hype machine this one time. So I'm writing this based entirely on my impressions of what I saw in the cinema on Wednesday.
Bolt is a winner.
There are tons of laughs in the film, but you don't feel like you're having your buttons pushed, and the dialogue is really snappy, but not in the way I find a lot of mainstream animation features tend to do it - lots of pop culture references, "aren't we clever" one-offs that get dated quickly. The lines are truly clever and fit the characters' perfectly.
Also, it's no secret that I'm not a fan of stunt-casting. The celebrity voice talent do their job well and don't get in my way of enjoying the film. They make their characters more believable and serve characters, not the other way around.
I did see the trailer for this film just this morning, and I must say I'm glad I went into without any preconceptions. As a result, the opening scene was more thrilling and taut than I think it would have been if I knew what was coming.
This is a fairly conventional Disney family feature, but I don't mean that in a bad way. Yes, it's safe. But it doesn't draw away from the fact that the film is engaging, the timing and pacing are dead-on, and the character animation is above-average. I can't help but wonder how much further the character animation could have been pushed if it were hand-drawn. Like Dreamworks' Kung Fu Panda, there is a point where the animation style changes and I wonder, why does all digital animation that touts the CG label feel it has to be hyper-realistic? However, I don't really spend much time on it because I thought that the animation I was watching was well-done.
Speaking of techniques, I did watch this film in 3D (as well as trailers for Blue Sky's next Ice Age instalment, and Pixar's Up), and as much as I get annoyed by reading reviews that solely focus on a new technique or "gimmick" I liked the use of 3D in the film (as well as the trailers) because they all finally got something right. Unlike Beowulf, I never felt like the whole point of making Bolt was so we could watch it in 3D. Instead of setting up shots so that the viewer would get the feeling of things being moved toward them, the enhancement was used to convey a feeling of depth. There was very little effort made to break the fourth wall. Instead, the screen was the boundary for the actors on a stage.
The next Disney feature regardless of technique better be good, because a lot of viewers will be disappointed if it doesn't entertain as much as Bolt.