April 5, 2008


The "To the Source of Anime" retrospective ends its run today at the Cinémathèque québécoise with a tribute to Noburo Ofuji. The "Wartime Japanese Animation" programs included propaganda cartoons that feature strikingly American character designs. I mentioned this to Akira Tochigi, the curator of the retrospective, when I interviewed him during his stay in Montreal. Mr. Tochigi spoke with enthusiasm during our lengthy interview.

Armen Boudjikanian: This retrospective does a survey of Japanese animation from 1924 to 1952. Is there any reason why there are not any films from before the 1920s?

Akira Tochigi: Actually until last year, we haven't had any surviving elements of animation from the 1910s. But a private collector found two elements of early animation from 1917 [35mm prints]. We are now doing their digital restoration. We will showcase them soon in a program highlighting recent restoration projects.

What can you tell us about the state of Japanese animation in the 1910s?

Animation was first imported to Japan between 1908 and 1910 from France [the works of Émile Cohl] and the UK. The Japanese film industry created its first major studio in 1912: Nikkatsu studio. Nikkatsu was very powerful at making and distributing its own films but also distributing foreign films. Gradually, along with its competitors, it began being interested in making animation. Pioneers of early animation found opportunities in these studios.

Around the 20s, as more animation came from abroad, especially the States, the majors lost interest in producing their own animation. Rather, [they decided to focus on] importing. They believed that American animation was much more sophisticated and more appealing to [Japanese] audiences.

But also in the 1910s, there was a heated debate in Japan about the influence of cinema on children. The portion of young audiences was big: about 30 to 40 per cent of the moviegoers. The government, academics and intellectuals were all concerned on the [effect of films] on children.

So in the early 1920s, the Japanese central government set up the policy of supporting educational films [which at the time also encompassed] animation. By this kind of categorization the government supported animation filmmaking and sometimes commissioned independent filmmakers to make animations for kid audiences. Animation became a way to safeguard children [from] the influence of cinema. And so, its quality changed at that time.

Coming to the question of governmental funding for animated films. I have noticed that films from the WWII era which are heavily funded by the government resemble Hollywood cartoons much more than earlier Japanese animation. Is there a principal cause for this?

Yes, [this is the result of the combination] of two elements. In the late 20s, early 30s, more and more American animation came to Japan: Disney, [Fleischer's] Betty Boop and Popeye, etc... Japanese animation was very quick to react to this situation by creating its own [set] of characters which originated from comic books and also from Japanese folklore such as Momotaro, monkeys, badgers, etc...

It seems that the synthesis is very well done, though. These are early cartoons but they are very well executed technically. The western influence is obvious but the Japanese elements are blended in successfully.

[The reason for] this synthesis is that in the 1940s, the Japanese government set up the Film Law which forced culture films [documentaries], educational and animation films to be shown in theatres to [large] audiences.

The law also controlled film projections, and [theatre] personnel. There was severe censorship. [Nevertheless], the field of animation became prosperous in these times because the government supported it with its law. So as the influence of American cartoons on Japanese animation continued in the 1940s, it came together with the film law and this resulted in the making of the first medium and feature-length animated films in Japan [the 1942 war film Momotaro and the Sea Eagle was Japan's first five-reel animation].

[Films from this period] used characterization that was typical of American animation. [This] is pretty ironic because these films were very much anti-American propaganda, but still [laughs] it is very apparent that their character designs and aesthetic were coming from American animation.

Coming to Momotaro and the Sea Eagle, can you talk about its cast of characters? Why is the leader of the Japanese army a young girl and why are its soldiers animals?

I think that it's a young boy, not a girl. It seems that he has a kind of femininity but it's a boy. [These characters] come from the original story of Momotaro, who was a boy character that fought the enemy [with the help] of animals.

What happened to Japanese animation between the end of WWII and the establishment of Toei Doga studio in the fifties?

This is one of the hardest ever periods for Japanese animation. There was a shortage of film stock and taxes were high. The defeat of the war finished the [governmental] support to filmmaking. There were no festivals, no theatrical exhibitions, but there were a lot of talented young artists who tried to make films on an independent basis. So when Toei started in the '50s, and TV animation in the early '60s, they [offered the young] animators a way to sort of continue making films under a well-financed situation.

Noburo Ofuji, an animation pioneer to whom you attribute a program to in this retrospective, made Burglars of Baghdad Castle in 1926. This film is very innovative. The techniques used in it foresee some of those that Japanese animators will employ later such as limiting the movement of characters. Do you see a link between Ofuji's work and some of the techniques that were used later on?

Noburo Ofuji started using chiyogami [Japanese coloured paper] as a medium of motion in the 1920s. Celluloid was very expensive in Japan and most animators were not able to use it until the middle of the 1930s. Even then Ofuji remained interested in using chiyogami.

He would cut them [drawings done on chiyogami] out, right?

Right. Ofuji continued making films in the late '50s, and in his later films, used colored cellophane—not to use celluloid [laughs]. And because of the materiality of the [cellophane] paper, [he had] to find ways to economize the motion of the characters. And this seems very associative with TV animation. As you may know, when Osamu Tezuka started the program Astro Boy, thirty minutes of animation were aired on TV weekly. It was pretty hard to make original pictures for thirty minutes amount of work per week.

The team of Tezuka Productions only animated eight pictures in a second [as opposed to 24] to sort of economize the motion of characters... So when trying to connect history to what came before it, [early] paper animation and TV animation [seem] closely related.

Also, Burglars of Baghdad Castle, like current anime, has also plenty of action.

Yes. The Baghdad film features mass action.

Yes! A lot of crowds.

[Laughs] Something like a Kurosawa movie.

How about other links between the early animations and contemporary anime? Do you see any similarities in terms of inspiration?

I think that [there] is a very clear association with contemporary anime [especially] with the work of Studio Ghibli: in Pom Poko for example, a community of creatures [raccoon dogs, or tanuki] fight against human beings. This Ghibli film is not similar in content to 1930s cartoons that have [similar] characters, but [in terms of] the idea to use creature characters to make a satire of human society, it is very closely related. Ghibli, in this sense, is a very traditional animation creator.

So what got you interested in animation?

To be honest, I didn't have a special interest in animation for a long time. Of course, as a child I was intrigued by theatrical animation—and in fact had a passion for TV animation. I [also] read comics in my elementary school [years]. When I entered college, I continued reading comics, [especially the work of] Otomo [creator of Akira]. He was popular with the college crowd not only because of his aesthetics but also because of his handling of contemporary issues.

At this time, my interest in animation was not so much special. [However], when I started working for the Film Archives several years ago, I found many animations in their collection [from the past]. When I watched these films, I was struck by their power and complexity. Of course most were for kid audiences; but from a contemporary perspective, I found out about the [ability] of animation to deal with fantasy, illusion and delusion in many different ways. It seems to me that because these early animators worked mostly independently [their only support came from the government], their individualities and sense of art as filmmakers is apparent in their films; [whether] they worked on mainstream films or in alternative cinema.

[And since] I was struck by experimental cinema in college, including [laughs] Norman McLaren...

Of Course! [laughter]

[Continues laughing] So... Because of this intrigue, my connection with these animated films [felt] natural. And of course as an archivist, I was interested in the history of animation cinema.

There is going to be a retrospective of Canadian and Québécois animation in Tokyo in 2009. Is there an interest in Canadian animation in Japan right now?

Yes, definitely. Next year's exhibition of Canadian and Québécois animation will be programmed by [Marco de Blois of the Cinémathèque québécoise]. We like to leave him to make the final decisions for that [exhibition], as I did for this one.

The staff members of our institution [the National Film Center in Tokyo] are very eager for [this] program because when Norman McLaren was first introduced in Japan in the late '50s, many young artists were so surprised by his films: they were experimental and personal expressions of ideas and feeling through the medium of animation. Most of the Japanese audiences at the time thought animation would [only] be kid entertainment.

That's something that's common in many countries.

Right... And in the late '50s, early '60s, the word "animation" was first introduced in Japan.
Before then, we used the word "manga" film, not animation. But the exhibition that introduced McLaren's work was called "animation film screening". [This] means that the term animation was related not to Disney type of animation but to experimental film and personal film... So this context of Canadian animation has a special [significance] in Japan: it is a kind of individual expression.

Which filmmaker from the "To the Source of Anime" retrospective is of special interest to you as a researcher?

When I was watching the films of this retrospective again and again, the films of Masaoka Kenzo struck me so much [in terms] of aesthetic, ideas and technique.

The Spider and the Tulip is very well directed and animated, could you talk about the artist and how he got into animation?

[Kenzo] had a unique background; he came from a very rich family from Kyoto. He studied western painting in college. Then he joined a major film studio as an actor. He then made his first film, a documentary. [It is only afterwards] that he moved to animation.

Because he came from a prosperous family, and because of his movie studio contacts; he did not rely on [external] funding to make his films. He was exceptionally able to have his films exhibited in theatres, even his first film. Also, because of this, he did not care about targeting his films to children. He wanted to show his films to regular audiences. He often created in his own small studio. He [also coined] the Japanese term doga which means "animated images" in English.

He [did this to be able] to cover all aspects of animation: from puppet to silhouette animation, [whether designed] for children or not. He wanted to value animation as an art for everybody.

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March 31, 2008


"It all started with Osamu Tezuka" or "It all started with Astro Boy" have been common ways to start describing the history of anime for years, even though a moment's sober reflection would reveal the fallacies in those statements. Somewhat surprisingly, the increased popularity of anime outside of Japan has largely served to reinforce, rather than disabuse, these and other notions about the country's rich animation history.

The last year has turned out to be a fantastic time for filling out the early history of Japanese animation. Between the release of Digital Meme's four-DVD boxed set of silent anime and the Japan Society and Cinémathèque Québecoise's recent retrospectives as well as forthcoming books, major knowledge gaps are finally being filled and it's a joy to behold.

The latest find is a pair of two-minute films from 1917 and 1918, Namakura Katana (An Obtuse Sword), and Urashima Taro. Namakura Katana is considered the second animated film ever made in Japan. What's particularly miraculous is that when the films were bought last year at an antique fair, they were in nearly perfect condition—a feat under any circumstances, but more so when you consider how much early film was lost in Japan during the Kanto earthquake in 1923 and the firebombings of World War II.

According to the Mainichi Daily News, you'll be able to see Namakura Katana for yourself—if you find yourself in Tokyo. Starting April 24, it'll be shown at the National Film Center.

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February 26, 2008

Starting with the 1940s films that will be shown within the two wartime programs, state funding (and control) of animation production began in Japan. Films from this period are the ones that resemble classic Hollywood cel animation the most. Momotaro, The Sea Eagle, shown under "Wartime Japanese Animation 1", is Japan's first five-reel animation (33 minutes). The Ministry of Navy commissioned this film to celebrate Japan's successful attack on Pearl Harbor. The visuals of this cartoon will seem familiar to the contemporary viewer (anthropomorphic animals cast as Japanese soldiers) though the totality of its style remains ominous: the lieutenant or leader of the soldiers is a human girl, and the Americans are represented by Fleischer Brothers-style humanoids. The character animation is quite developed, with appropriate usage of stretch and squash, while the mechanical animation of airplanes and boats and the animation of the water is top-notch.

Though Momotaro, The Sea Eagle is evidently racist—American soldiers are treated as incompetent and oafish—the level of animated fantasy is what stands out the most in this cartoon. The actual attack is not shown for very long; two thirds of the film sympathetically shows Japanese soldiers getting ready for battle and returning from it. There is delightful humour in these scenes: a monkey soldier makes fun of his rabbit trooper buddy who can't put his bandana on because of his long ears. When the squadron flies to Pearl Harbor, a monkey pilot stumbles upon a lost baby bird. He interrupts his mission to find the baby's mother.

If you are looking for more wartime and propaganda cartoons, you are in for a treat:
Village Animals Fight Against Espionage and Village Animals Fight for Air Defense are the Japanese equivalent to Warner Bros.' Private Snafu army shorts and the likes. These two cartoons, alongside four others, will be shown under "Animation Meets Propaganda".

After Japan's loss in WWII, the government's contribution to animation production declined and filmmaking became a tough challenge for independents and small studios. The films from this era are grouped under "Japanese Animation During the Occupation" I and II. Thematically, these films seem to deal with Japan's traditions. One is called Torachan and the Bride, a nine-minute film promoting freedom of choice in marriage.

The most striking common feature of these early Japanese animations is the clarity of their storytelling. There are probably many reasons why these films can be easily followed: the subtitling is an obvious one. The abundance of onscreen action is another. However, a solid grasp of what cinema can do by the filmmaker is what I'd bet my money on. In the films that I saw, there were practically no shots or actions that I found boring, tedious or distracting (even when the animation quality was not that great.) This is noteworthy: Japanese animators knew what they were doing from the beginning. It is often said that non-Hollywood animation blossomed after the 1950s—and this is true for Japanese studio animation as well—but what these early Japanese animators accomplished with low budgets and often working independently is proof that animation filmmaking does not necessarily require a long assembly chain. If you attend this retrospective you will agree that ingenuity can impress and entertain all by itself.

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There is a lot to be discovered at the retrospective To the Source of Anime: Japanese Animation (1924-1952) taking place at the Cinémathèque québécoise from February 27 to April 5. This huge undertaking of ten programs and a lecture by the retrospective's curator Akira Tochigi is a collaboration between the Cinémathèque québécoise and the National Film Center/National Museum of Tokyo.

With 53 films comprising this five week long retrospective (51 of which will be shown on 35mm), anyone interested in anime, film history, wartime cartoons, and independent animation will discover the achievements of pre-major studio Japanese animation: landmark films that came before Astro Boy, Akira or Sprited Away. The ten 70 min programs are divided by themes ranging from "Early talkies" to "Animation meets propaganda". There are also programs attributed to directors Shigeji Ogino—a modernist and master in experimental animation—and Noburo Ofuji, a pioneer who, as I will get into later, was forging the anime style 1920s. Based on the films I saw by these directors at the press screening, I highly recommend both tribute programs.

The earliest films of the retrospective are grouped under "The dawn of Japanese animation" program. These silent films will be accompanied by Gabriel Thibaudeau on piano. There are two "Early talkies" programs: "Selected works 1" contains a 7 min short from 1931 that feels as fresh as a film made in the last couple of years. Synchronised to a song originally played on SP record (78 rpm), A Day in the Life of Chameko joyfully illustrates the life of a schoolgirl. We see her do all the mundane things such as getting up, getting dressed and eating before going to school as she explains things in operetta. This short works as comically as the musical moments of The Simpsons and Persepolis do.

For more early animation, check the "Tribute to Noburo Ofuji" program. Ofuji was a true animation innovator. A technique he employed is animating chiyogami (Japanese colored paper) cut-outs. His first ever usage of chiyogami is in Thieves of Baghdad, a masterpiece from 1926. The accomplishments of this short can not only be seen in recent cut-out or "cut-out style" digital films but also in contemporary anime. Its two aspects that struck me foremost are the sophisticated personality animation and the elaborate staging and camerawork. All of the characters that populate this short have distinct movement: Dangobei the protagonist, the princess, the elderly lady and the clan of warriors all move convincingly according to their designs. This is particularly difficult to achieve in cut-out animation, since its reliance on pre-planned action is limited. This method of working contributed to the creation of many styles, including anime. An aspect of anime is its segmentation of the human anatomy in order to animate only parts of it: i.e., treating the drawing of a figure as pieces of cut-outs.

Another attribute of Thieves of Baghdad that can be seen in recent anime and digital cut-out style cartoons (or Flash cartoons) is its rendering of depth through strictly 2D methods. In the strictest sense, this means not drawing space in perspective; instead using a medieval style of representation: the top of the screen is the background, while the bottom, the foreground. In this type of scenario—which is typical of traditional cut-out films—depth becomes symbolic and not actually perceived by the viewer. However, as early as 1926, Ofuji was able to make depth in cut-out scenes come close to cinematic quality by animating elements in the foreground (the bottom of the screen) and the background at different speeds.

Madame Butterfly's Fantasy, based on Puccini's opera, is in "Early Talkies: Selected Shorts 2". This short, like A Day in the Life of Chamenko, has aged beautifully. It looks gorgeous and the sensibilities of its makers are heartfelt. The relationship between Madame Butterfly and her lover is shown beautifully with shadow-like figures. Silhouette animation technique is employed to lyricize the love story that was not meant to be.

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February 18, 2008
La Cinematheque Quebecoise is hosting the largest retrospective of early Japanese animation to ever take place outside of Japan. Just last week that distinction went to the Japan Society's selection of films.

From February 27 to April 5, the special Montreal screenings of Japanese animation from 1924 to 1952 will feature 53 films in 16mm and 35mm, including one feature - Japan's first - Momotaru, The God Soldier of the Seas. National Film Center/Museum of Modern Art of Tokyo curator Akira Tochigi will be in town to inaugurate the event and will lead a conference on February 29 on early Japanese animation.

A full schedule is available on the CQ website (French only), and Facebook, with a sampling of the shorts. As of this week, a bilingual (French and English) program for the retrospective is available at the Cinematheque.

Previously on fps
Japanese Anime Classic Collection review
Podcast 11: Our Baseball Match (1931)

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Batman: Gotham Knight, the anthology of US-scripted, Japanese-animated Batman stories occurring between the most recent and forthcoming live-action Batman films has a promo video circulating online.

While everyone in the promotional video is extremely articulate, I'd still recommend listening to it with the sound off. You may miss one or two insightful comments, but most remarks are things we all know about the Batman character. The commentary about the Japanese aspect of the production may have been more interesting if one of the Japanese participants actually got a chance to describe it, instead of it being distilled for us by Westerners.



Previously on fps
DC Comics OAVs
Teen Titans: Trouble in Tokyo
The End of Justice League

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February 14, 2008
The Japan Culture + Hyperculture festival at the Kennedy Center is the place to be in Washington D.C. this weekend for exciting anime. We've been falling all over ourselves because of Genius Party anthology for a while, and its North American premiere and the world premiere of Genius Party Beyond will be screening at the festival on Friday and Saturday. The other three anime screenings on Sunday are equally notable: it just depends on the type of animation you like to seek out. The east coast premieres of Appleseed: Ex Machina and The Piano Forest are firsts, but Five Centimeters Per Second, despite being listed as an east coast premiere, screened last November at WFAC.

Thanks to a head's up from Amid at Cartoon Brew.

Previously on fps
Genius Party
Masaaki Yuasa interview
Eiko Tanaka interview

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February 12, 2008
From February 12 to 16, the Japan Society in New York City will be hosting six screenings featuring a total of 38 early Japanese animation shorts. Each screening's shorts will be followed by a silent live-action feature film, and benshi narration for silent films will be performed by Midori Sawato. Most of the animation featured can be found on Digital Meme's Japanese Anime Classic Collection DVD set, with rare shorts dating from 1928 to 1950.

Previously on fps
Japanese Anime Classic Collection review
Podcast 11: Our Baseball Match (1931)
Podcast 12: Interview with Digital Meme CEO Larry Greenberg

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October 27, 2007
Sunday is World Animation Day. Here are some events that are happening in different cities. Check with web sites, media outlets and your friends to learn more. Let us know what's up in your neighbourhood.

JAPAN

Hiroshima: Award-winning works of the Hiroshima International Animation Festival

INDIA

Ahmedabad, Bangalore, Chennai, Delhi, Hyderabad, Kolkata, Thiruvananthapuram:
Simultaneous ASIFA-India celebration

CANADA


Montreal:
1 p.m. Catherine Arcand discusses her film Nightmare at School

3 p.m. Master class with Madame Tutli-Putli directors Chris Lavis and Maciek Szczerbowski
7 p.m. Toon Boom Internet Animation Contest Screening and Classic Films of the DEFA Screening

Toronto:
1 p.m.
Talespinners 2 workshop for children and families

Vancouver:
2 p.m. Animate It! workshop for youth

Winnipeg:
2 p.m. Talespinners 2 screening (recommended for children ages 5-9)

UNITED STATES

Boston:
3 p.m. Institute of Contemporary Art presents New England Animation

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October 12, 2007
Le Festival du Nouveau Cinéma is known for its wolf that adorns its publicity materials. The fest has a track called Les P'tits Loups or, in English, Little Wolves, with programming geared towards children, and only two shorts in that entire track are live-action. The selections will definitely be of interest to parents and guardians, and honestly, I think if you left the kids at home you might not notice.

The track begins on the morning of Saturday, October 13 with U, a feature from France that appears to be a fairy tale on the outside and is a coming of age story underneath it all, despite the unicorn and the castle. It deals with concepts of love and adolescence in a very disarming fashion.

Sunday, October 14 features an hour's worth of Komaneko: The Curious Cat shorts. I can't recommend this highly enough. Our heroine is the ultimate do-it-yourselfer and amateur auteur. This little stop-mo cat creates her own stop-motion shorts, makes her own props, sets and puppets, and can be found outside filming her surroundings. One of her partners in crime is a little cat who builds robots and fixes mechanical objects.
Kids take away a great lesson, and the shorts, although suitable for children as young as 3, can entertain someone in their 50s just as easily. The shorts are well-crafted, include engaging characters and they have a simple, but coherent story. In Japan, it is distributed by Geneon Entertainment. It's too bad that they'll no longer be distributing DVDs in North America. I hope that someone else distributes them here. For now, you can get them at Yesasia.

For a more diverse selection, Sunday, October 21 features the various shorts, mostly animated, including the hilarious Isabelle au Bois Dormant/Sleeping Betty from Claude Cloutier at the NFB. If the festival's selection doesn't get local kids interested in film and animation, I'm not sure what will.

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October 6, 2007
A handful of bureaucrats in Japan's Ministry of Agriculture were reprimanded recently for updating 408 unrelated Wikipedia entries while on the job, including one employee who edited over 250 entries on the Mobile Suit Gundam Wikipedia page (here's the lesser English page).
"The Agriculture Ministry is not in charge of Gundam," said ministry official Tsutomu Shimomura.

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September 28, 2007

(Pika Pika 2007)

I hope your weekend is full of eye-opening creativity and spontaneity, with flashes of pure joy, whimsy and possibly genius. Here's something to get you started.

Previously on fps:

OIAF 2006: PikaPika Lightning Doodle Project

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September 21, 2007
Last year, the Tokyo Museum of Contemporary Art (also just known as Museum of Tokyo or MOT) held a notable exhibition, The Art of Disney. A beautiful catalogue was also published for the exhibit featuring works that were once thought lost. This summer, the DVD catalogue of the exhibit was released in Japan as well.

I decided I was going to see whatever exhibit was showing at the museum when I was in Tokyo, as I like to do in any new city I visit. It ended up the major exhibit was also animation-related this year: a retrospective of work by Art Director Kazuo Oga.

Kazuo Oga worked on a diverse animation projects such as Barefoot Gen, Dagger of Kamui and Wicked City before creating the background art for My Neighbor Totoro at Studio Ghibli. He went on to work on all of the subsequent features for the studio, and last year, directed his own film for the studio, Taneyamagahara no Yoru.

The lush scenery he creates with his brush is truly breathtaking, and the museum selection was as dense as an of the green forest background he is known for. The sheer number of pieces was more than I have seen for comparatively-sized art exhibitions of any type, and I have never seen its like for animation artwork, mostly from the Studio Ghibli archives. He captures the spirit of the countryside, but also of everyday Japan with a balance of love and accuracy.

Almost all of the art is unphotographable. Near the end of the exhibit, after a room of multiplane setups, there are a number of backgrounds that are blown up so that people can pose in front of them, but most people just step back in wonder to take a whole new look at the art. (I couldn't help posing with Totoro, though.)

Afterward, everyone was invited to fold an origami Totoro in an open room, with mini-backgrounds. Here's mine.

Like the Art of Disney catalogue, a catalogue has been published for this exhibit as well. A DVD is forthcoming for the end of the year. The exhibit has been extended until September 30. If you find yourself in Tokyo, you won't want to miss it.

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September 18, 2007


After I attended the closing ceremonies at the Worldcon in Yokohama, a group of us, mostly Canadians, Americans, Brits and Aussies, hopped on a bus for Mitaka to visit the Ghibli Museum. The visit was extraordinary, but, like much that involves Studio Ghibli artwork, unphotographable. If you find yourself in Japan, and happen to be in Mitaka, be forewarned that pictures can only be taken of the grounds and the exterior of the building.

I'd rather not give anything away, because part of the fun is discovering the place for oneself. I was with one person who had already been there more than once, and he still had a great time, but I think that first time - well, no one should ruin certain parts for you.

What I will say is that you will get more than your money's worth. If you live in Japan, you must wait to acquire tickets, as the demand is huge. Many of the people I spoke to during my trip were surprised to know that many non-Japanese knew all his films and loved them, too. At least the people at the museum realize this, and with a little preparation, you can acquire your tickets but not have to wait the months that a resident would.

The museum is not huge but packs a lot in. It's surprising how much is still lodged in the space. Perhaps it is due to the size, but this is not the Studio Ghibli Museum, it is mostly the Miyazaki Museum (Hayao mostly, but nods to the latest film by son Goro). I didn't mind until I really stopped and thought about it, but I would not have minded seeing work from other films and I didn't find anything related to Iblard Jikan at the museum or even its gift store. That's not to say the exhibits were not satisfying or that it was solely composed of Miyazaki's art. In fact, a lot of visual information is provided on the process of making animation, including several variations of zoetropes. A large portion of the permanent exhibit is devoted to conceptual art. The Ghibli Museum makes space for foreign art and animation as well. I just thought I might see work from other Ghibli efforts, such as Whisper of the Heart or Pom Poko.

An exhibit of a film Hayao Miyazaki decided not to make, The Three Bears, was currently on display, and featured Russian artwork from children's books, and stills from Yuri Norstein's work. There have been past exhibits on Pixar and Aardman Animations, and during my visit, books and posters for My Love and Azur and Asmar were prominently displayed, both of which have screened or are screening in Japan, but may get lost in the cracks otherwise.

The gift store: Simply put, a Totoro explosion.

A final note: Instead of feeling miserable about the pictures you cannot take, and feeling frustrated when you should be enjoying your visit, buy the guide book when you leave for the year's exhibits for 800 yen (about 8 dollars) at the gift store or the convenience store right across the street. It contains snapshots of the interiors to help preserve your memories.

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As a delegate for the 67th World Science Fiction Convention bid for 2009, I had the chance to attend this year's 65th Worldcon in Yokohama, Japan. While I was there, people were buzzing about many different types of fandom, including science fiction and fantasy in animated form. In addition to the Artist Guest of Honour Yoshitaka Amano, who got his start working on Science Ninja Team Gatchaman (Battle of the Planets or G-Force) and more recently contributed the character designs for Final Fantasy and the seventh dream in Ten Nights of Dreams, the big animation talk among fans from East and West was the DVD release of Studio Ghibli's Gedo Senki (Tales from Earthsea).

It didn't hurt that Yoji Takeshige, the film's art director, was on hand to discuss the look of the film and (unfortunately, unphotographable) art from the film was entered in the Art Show. The film was selling swiftly in the dealers' room, especially to North Americans who will be among the last to see the film because of a rights issue with the Sci-Fi Network, who released the execrable live-action mini-series based in the same world created by Ursula K. Le Guin (as a fan of her works, I am at once excited and scared to watch the entire film based on her reaction). Although , I am not so sure about the overall direction of the film given the very public tensions between Miyazaki father and son, one thing I do know is that the dub will be superb, as it has been overseen by John Lasseter. I'll crack it open soon and see how it goes.

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September 16, 2007
Review written by Aaron H. Bynum

As profound an impact as Osamu Tezuka has had on the artistic and commercial cultures of manga publishing and the production of Japanese animation, it nevertheless remains true that in no place other than Japan is the late Tezuka acknowledged in scholarly media with constant fervour each passing year. A man whose ambition knew no bounds, Osamu Tezuka is one of Japan's most recognizable icons, while at the same time the nation's best-kept secret. He was a veritable "one-man dream factory," as author and translator Frederik L. Schodt wrote in his new book, The Astro Boy Essays. Known to the Western world mostly through his manga creation of a little rosy-cheeked robot boy named Atom, Osamu Tezuka was an individual of colossal imagination.

Read the review

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Film: VEXILLE
Country: Japan
Director: Sori (Fumihiko Sori)
Length: 110 minutes
Rating: 14A
Distributor: FUNimation

Watching Vexille is a lot like going on a date with that hot airhead from high school: five minutes in, you wonder what excited you so much to begin with.

Vexille is the story of Vexille Serra (or Serra Vexille, if you live in the West), a member of a UN Special Forces unit called S.W.O.R.D. that monitors the advance of robotics and cybernetics technologies. The year is 2077, and for ten years Japan has lived behind a veil of electro-magnetic cloaking, building up the Daiwa Corporation robotics empire and refusing to allow real communications or travel in or out. Now the world fears that Japan has developed an android capable of passing as a human being, in violation of the same international treaties that caused Japan to withdraw from the UN years ago. And you guessed it: they have, and only through a chain of explosions, pseudo-scientific explanations, and thunderous Paul Oakenfold club anthems can the world be saved from a Bodysnatchers-like plot of android replacement.

Vexille has serious problems that render it more suitable for a late-night pizza-and-beer DVD rental than a twenty-dollar film festival movie ticket. But it's not all bad: Fumihiko Sori was the visual effects director for Appleseed, and fans of that silken, motion-capture-against-digital-vistas style will not be disappointed. The environments, particularly the slums of Tokyo and the toothy, glittering expanse of Los Angeles, are lovely. Tiny details, like snowflakes hitting a windscreen or grit kicked up by a tire, are well done. And the mechanical designs are fabulous. The aforementioned Oakenfold soundtrack keeps pace with the action. And the actions scenes themselves are good -- Sori knows how to execute a chase scene, if not how to inject one with any tension or suspense.

From frame one, the film plays like a bid to the Bubble-era "Techno-Orientalist" anxieties that Toshiya Ueno attributed to the West. It's all there: the threat of individual humans being replaced by human automatons as a result of Japan's technological superiority, Japan's hubris eventually becoming its downfall, Japanese people nobly sacrificing themselves en masse so that their virus cannot spread... The trouble is that the Bubble popped years ago. America has other fears now in China and Iran. Vexille might be an acknowledgement of those fears, or a parody of them. And if the film were smarter, it could have worked as the latter.

But the film is not smart. Every interesting plot point (the replacement of world leaders with "bio-metal" androids, or the giant, metal-eating desert sandworms borrowed from Dune) gets dropped in favour of yet another chase scene. And the titular character, Vexille, is just plain boring. Although the audience is supposed to believe her as a member of an elite fighting force, she does not behave like a well-trained or functional soldier. Yes, she pilots a mechanized suit very well, but so does everyone else on her squad. She seems to have no special skills to bring to the table, and frequently screams at the camera, bemoaning the fate of androids and humans alike instead of doing something useful to help herself or others. After watching a younger, more capable, smarter heroine in Terra, seeing Vexille Serra scream, cry, and follow secondary characters around causes no small amount of yawns and eye-rolls. It's telling when a titular character's most interesting plot development is learning via flashback that her boyfriend was in love with someone else ten years ago.

I saw only four films this Festival, but the other three audiences were loads more enthusiastic than this one. They laughed. They cheered. They held their breath. At the end of Vexille, the audience stood up and filed out quietly, more inspired by the need to find the night's last subway than the film they'd just seen. If you're an anime fan and you want good news from this year's Toronto International Festival, listen to this: Takeshi Miike and Quentin Tarantino are anime fans, and they've worked together on a live-action film called Sukiyaki Western Django. It's violent, funny, and plays like a lusciously-coloured manga flip-book. And there are anime in-jokes. Do yourself a favour, and wait for it instead.

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September 14, 2007

Ever since I first discovered CG-Arts and the Japan Media Arts Festival, I've been delighted to find that every year the festival features at least one short that looks and feels unlike any film I've ever seen—my criterion for an excellent film fest. This year one of the most striking was Tomonori Hayase's Mix a Miniascape.

Set to music by Jumpei Yamada, Hayase's film uses Adobe Photoshop and After Effects to create a funky, unusual Tokyo travelogue. Hayase took hundreds, if not thousands, of photos of people, places and thing as he passed by them, or they passed him. He then assembled the images into a collage, animating his travels through the city by erasing the image of, say, a building piece by piece at the same time as the next image of the same building is being built piece by piece. The effect is of moving through a fractured urban landscape, propelled by Yamada's breakbeats while navigating periods of both chaos and calm.

While Mix a Miniascape was an example of something new, there were also some nice reprises. Tochka Factory's Pikapika made its Japan Media Arts Festival debut—if you haven't already heard about this literally brilliant short, you should read my earlier praise—and Hikaru Yamakawa followed up last year's Oh Hisse (itself a followup to the previous year's Tope Con Giro) with La Magistral.

In Oh Hisse, Yamakawa presented a surreal world in which hundreds of faceless schoolboys marched in increasingly outlandish geometric processions, to the utter disregard of a man sitting on a bench and three schoolgirls talking among themselves. Oh Hisse's hypnotic appeal lay in its minimalist colour palette (black, white, a few shades of grey and spots of red), the mannequin-like quality of its characters, and its rhythmic and only vaguely natural movement. In La Magistral, Yamakawa explores the same concepts, but opens things up a little bit. The range of colours has expanded to include blues, greens and browns, as seven nearly identical men in grey tracksuits ride unicycles along a slender beam, observed on by swaying figures in coloured tracksuits, all of whom have spheres, cubes and cones for heads, and often casually defying gravity.

Not only does La Magistral have more colour than its predecessor, it also has a more dynamic cameral and yet, it's just as mesmerizing. Another distinction, however, is that Yamakawa decided to give La Magistral an actual ending—one that induces a chuckle, maybe, but otherwise doesn't offer much.

A more compelling film, however, was also perhaps more modest, at least in its tone. Naked Youth is directed by Kojiro Shishido, who coincidentally composed the music for La Magistral. As the film starts, a young man emerges from a school's shower stall. His towel falls, and just as he pulls it back up someone steps out of another stall. The two wordlessly face each other, and the camera cuts away to another scene. We soon see the boys training together and learn that they're members of a boxing team. There's little in the way of linear narrative here; the camera lingers with equal summer laziness on the sunlit trees and blue skies in their Japanese suburb, the mundane scenes of road trips, and the boys' vigorous exercise and practice regimen.

And then there's that shower scene, which appears and disappears like a metronome tick, four times throughout the film. Like the rest of Naked Youth, the scene is wordless and features just the right sounds to establish a sense of place and mood. But that mood is ambiguous, and increasingly charged with tentative eroticism whenever the boys face each other.

Are there clues to their relationship in other scenes? The boys sometimes work out together, sometimes alone; and they look away from each other as often as not. When one of them changes out of his shorts next to the boxing ring—a seemingly common occurrence, as no one really pays him any mind—is the other boy looking at him, or you know, looking at him? The delight of Naked Youth is that it obeys the maxim of "show, don't tell," but it doesn't go out of its way to show everything, either. Subtlety is king here, and the audience still has to work to figure out what it can.

From the standpoint of technique, Naked Youth presents its story in a way that seems very traditional, and yet unconventional. It's hand-drawn in what we consider the anime style, though its characters are perhaps a little less streamlined and a little more detailed—closer, one might say, to more of a manga style. The animation direction also favours a look and feel that's less flat than most commercial anime. Athletic scenes feature a moving, "handheld" camera, with figures looking more as if they're moving through three-dimensional space, with little of the exaggeration that's common in anime. Much of this look is a result of strikingly stylized integration of 3D computer animation, hand-drawn animation and beautiful lighting and texturing effects.

Shishido gives Naked Youth space to breathe by providing many moments of figurative, if not literal, silence, in which nothing more happens than, say, the team waiting out a summer downpour or sunlight filtering through the trees as crickets chirp. Of course, these kinds of moments aren't new to anime; for decades, this appreciation of stillness has been part of the medium's appeal. But in Naked Youth these scenes are even more engaging, as Shishido uses light CGI touches and careful audio work to effectively place the viewer in the scene. That downpour, for example, is pretty convincing, and while one nightttime scene is a just a little CGI-flashy—since when do moths flitting around a street light cast such stark shadows?—it beautifully conveys that feeling of being out alone on a quiet summer night.

It's films like Naked Youth that put the lie to the sentiment that animation must necessarily be simple, childish, or fantastic in subject matter; the complicated yet simple Naked Youth's exploration of a slice of adolescent life could well have been told in live action, but it would have been all the poorer for it.

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September 12, 2007
There's just a week to go before the Ottawa International Animation Festival opens, and the lineup is impressive. If you'll be in Ottawa for the first day, Wednesday, September 19, then you will be among the first to see the film adaptation of Persepolis, adapted by the author Marjane Satrapi. It won the Special Jury Prize at Cannes earlier this year and screened recently at the Toronto International Film Festival. Unless you will be at the VFF in October, you won't want to miss it in Ottawa with a crowd that can't be beat for enthusiasm when the film is deserving.

Following the opening feature, Short Competition 1 also features a notable selection including instant personal classic, UMO, the visceral J-Pop video directed by Shoji Goto. The video melds multiple techniques, including stop-motion, CG and 2D, and effectively makes you want more when it ends. It won't be the first or last animation short that you will see over the course of the festival the latches onto you.

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September 8, 2007
One of SIGGRAPH's (many) hidden gems is the collection of digitally animated shorts from the previous Japan Media Arts Festival. Hidden because in the middle of the constantly repeating Animation Theater, the 90 minutes or so of selected Japan Media Arts Festival shorts are each shown exactly once, across three half-hour programs. However, those screenings represent just a slice of all the films shown during the nine days of the festival. (For that matter, films are just one part of the fest, which includes manga, artwork and installations.)

A case in point is that the two films lodged most firmly in my brain were in the festival's Entertainment Division, and both are rooted in live action. In Tadashi Tsukagoshi's Arrow, a man notices that the cigarette butts he's extinguished under his shoe form an arrow, which points straight to a procession of ants marching... in the shape of an arrow. Digital trickery (as well as creative prop placement and hair gel) creates the procession of pointers that the man follows first out of curiosity, then out of dark compulsion.

Koichiro Tsujikawa's dreamy music video to Cornelius's "Fit Song" spends its entire time in the confines of a house, where CGI brings everyday items to a strange sort of life. Strange because aside from a few objects (most amusingly, a discus-throwing action figure and a top-heavy, ambulatory magnifying glass), almost none are anthropomorphized—and many replicate themselves with more of an eye to what looks good and, above all, what works with the music, rather than any strict adherence to physics. I'm a lifelong puzzler, so I was delighted to see a ball of matches explode into a floating array of early 20th-century Japanese matchstick puzzles, some of which solved themselves as the camera floated by. And is it just me, or is the rolling (and, yes, self-reproducing) sugar cubes' initial dance a nod to Norman McLaren's 1964 film, Canon?

The Entertainment Division did have some fully animated works, however. Satoshi Tomioka's Exit online ads for Taito are frantic and deliriously absurd, both involving noisy and chaotic chase scenes with characters looking for a way out of predicaments they've brought on themselves. (A naked man with a bored, negligée-clad girl in tow flees a woman—her mother? his wife?—down a hotel corridor; a cat tries to liberate a fish from the dinner table of an elderly couple. Oddly enough, in both cases the pursuers have glowing laser eyes and preternatural abilities.) Every time I watch these one-minute ads I think about the buckets of money companies like Dreamworks spend trying to make 3D CGI more cartoony, while smaller studios just sit down and do it—sometimes with better results.

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August 17, 2007
Kino Kid had it almost right when she said I was still in recovery from SIGGRAPH. That, among other reasons, is why I have a bit of a backlog, but I'm taking care of that starting right now. First, a belated mention of a five-minute excerpt from Oira no Yakyu [Our Baseball Match], one of the shorts featured in the four-DVD Japanese Anime Classic Collection boxed set I reviewed at the end of July. Tying into both of these is an interview with Larry Greenberg, the founder and CEO of Digital Meme, the company behind the boxed set.

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July 23, 2007
I've given much love to the Japan Media Arts Festival in the past (and my review of this year's works is coming up soon), so I should mention that the 11th annual festival's Call for Entries site is now open. While most of the festival's work is from Japan, don't let that discourage you from entering: two of this year's prize-winners were Alexandre Petrov's My Love and Vladimir Bellini's The Crane and the Giraffe.

In something of a twist on the concept of audience participation, this year the festival is launching Open Form, where the public can recommend works that they believe deserve recognition. As with the rest of the festival, there aren't really any subdivisions like shorts, features, advertising and so on—just the basic four categories of Art, Entertainment, Animation and Manga.

Open Form's submission deadline is August 31, and the call for entries is open until October 5.

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