July 2, 2008
There is a reason Batman has his own label on fps. Besides many of us being big comic fans, many of us are huge fans of the Bat specifically. He has numerous animated interpretations and the notable incarnations in the 90s and 00s have definitely left their mark on (what was) Saturday morning television, cable television, comic book adaptations, and Warner Bros. television animation.

So people are a little nervous about an anime version of Batman since Batman: Gotham Knight was announced. I am a huge Batman fan and a huge anime fan, but I won't champion one at the expense of the other. After hearing about the talent behind the series of interrelated shorts, both American and Asian, I was somewhat relieved, but I was also willing to wait for a final verdict once I'd actually seen the shorts. After getting a peek at the soon-to-be released DVD in a theatrical setting gearing up for the 2008 edition of Fantasia, I think people's fears are largely unfounded.

Disliking the stories because they use the visual style of anime is just as bad as only liking it because it is anime. What you need to know is the stories are told well. What you need to know is these stories all embody something about the Legend of the Bat and are consistent with the characters that have already been established. It does look great!

And the same people that dismiss the anthology because it is anime will probably be the ones who refuse to notice that there are six very distinct visual styles that are employed to tell each story. The level of interestingness does vary depending on the style you are drawn to, but this is also the case of a decades long comic-collector who has some artists they prefer over others. Like these artists, Batman's look changes at the whim of the artists involved. The two stories with styles I found the most recognizable and distinct from the others were produced by Studio 4°C. They were even distinct from each other. Selecting one of these as the first story in the set was a great choice as it breaks conventions of what people consider the "anime style."

There are no spoilers in this entire post. I am not interested in ruining it for anybody, especially the die-hard Batman fans. However, if you are told or read spoilers elsewhere, you will not find out anything new about Batman if you already know his character. You will feel comforted by the way the stories fit easily into the mythos that has already been created from past stories. Just go and watch the stories unfold, and enjoy another glimpse of Batman's early days as he tries to learn the ropes of crimefighting.

You can catch a theatrical screening of Batman: Gotham Knight at Montreal's Fantasia festival on Saturday at noon, before it is released on DVD next Tuesday.

Previously on fps
2008 Fantasia Festival Animation
Batman: Gotham Knight Promo Video Online
DC Comics OAVs
Teen Titans: Trouble in Tokyo
The End of Justice League

Previously on The Critical Eye
Batman Animated
Batman & Batman Beyond
Paul Dini
Bruce Timm & Glen Murakami

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April 19, 2008


A few weeks ago I watched Mind Game again, and not for the first time I wondered what director Masaaki Yuasa was up to post-Genius Party. And what do you know, shortly after I found out: he's directing the series Kaiba, which just started airing on the Japanese satellite channel WOWOW. Makoto Fukuda reviewed the first episode in today's Yomiuri Shimbun. As she describes it, the show is "set in a world when memories can be filed as data, and humans no longer regard the death of their physical bodies as the end of their lives."

I just finished watching the first episode, and I have to say that I agree with Fukuda's review, but she only hints at what I think makes it interesting. At its core, Kaiba offers up a lot of things we've seen before: the titular protagonist wakes up with amnesia, and is almost immediately attacked; strange machinelike creatures are attacking people while a ragtag resistance fights back; even the character designs, which Fukuda describes as echoing "those found in manga for children popular several decades ago" capture that 1960s and 1970s retro feel.

What Yuasa does is he mixes it up and makes it fresh. I like how little is explained as Kaiba makes his way through this new world. When the camera pans up or across in a scene, you're following his viewpoint. Nothing is explained to either of you, so you have to pay attention to everything you see. (Some things are conveniently spelled out, but as the title sequence hints that there's considerably more to Kaiba, you get the sense that there's information that should be filed away for later.) The world is just familiar enough that you know you're in a shady bar, but just weird-looking enough that you're trying to figure out what those lumpy wall protrusions are for. The character designs are retro, but they don't quietly elide the oddball wacky-looking characters I was fond of in older anime in favour of the graceful designs of the protagonists. I got a nice fix of people walking around with potato heads, wobbly jowls, bright red noses and the craziest hips you've ever seen. The cartooniness infects some of the action as well, but not in an at all jarring way. In some ways it's a better interpretation of what Tezuka did in his manga than the beautiful but perhaps too crisp Metropolis.

What I'm particularly fond of is Yuasa's interpretation of movement. As we saw in Mind Game, little of what he does falls into stock anime poses, staging or motion, and that feeling of always seeing something new is invigorating. Between the animation and the storyline—I particularly want to know what's going on with that bird-creature that's saved Kaiba three times now—Kaiba has my attention. I'm hoping someone picks it up domestically so I can watch it with subtitles, but, in another throwback to the old days, I'm perfectly willing to watch it entirely in Japanese just for the sake of seeing it.

Images and a Youtube trailer below.













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March 6, 2008
Information revealed by a spokeswoman for Disney Japan on Thursday indicates a sea change is underway to Disney's approach to developing content for the Japanese market. Previously satisfied to rely on strong recognition of its classic animated characters, recent global hits and largely passive partnerships with local studios, Disney has reached out to several Japanese studios to both adapt current characters and jointly develop new content.

The anime aesthetic has been an elusive target for animation studios outside of Asia who seek to capture the older audiences and massively successful all-ages merchandizing abilities of Japanese content producers. The appearance of an enormous Western partner comes at an opportune time for the local anime industry, which has struggled to continue its breakneck pace of growth amid talent shortages, competition from other Asian countries and fears that the market for anime in Japan and abroad has topped out.

Disney has wasted no time lining up quality Japanese partners. Disney will work with Madhouse Studios to crate a new Lilo & Stitch series to air in Japan, which will be set on an island off Okinawa and will star a Japanese girl named Hanako as Stitch's sidekick. Fireball, a short feature produced with Jinni Animation is scheduled to air on Tokyo Metropolitan TV in April. A second short feature for television, Robodz, is in production with Toei Animation and will air in June. Although a partnership between Toei and Disney had been previously announced, Toei shares surged more than 3 percent in reaction to today's news.

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