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May 10, 2008
![]() If there were awards for truth in advertising, then Kino International would have to win something for the use of one adjective. The Exquisite Short Films of Kihachiro Kawamoto contains the bulk of the animation master's work, seven short films made between 1968 and 1979. Kawamoto is considered a stop-motion animator, and his recent feature-length masterpiece, The Book of the Dead, features gorgeous sets to accompany his beautiful puppets. However, this DVD serves as a reminder that his shorts were rarely quite so straightforward. All of the films on the DVD involve the manipulation of physical objects—if not puppets, then cutouts—but Kawamoto freely mixes them with drawn animation and flat paper cutouts with varying degrees of abstraction. In earlier films like 1972's The Demon, Kawamoto plays with this stylization by having characters move in sync with the background music's rhythm, almost as if they were performing the story as a dance. By the time of the final film, 1979's House of Flames, he's also using stark lighting and elegant compositions to suggest, at times, a stage play. The three middle films in the collection, An Anthropo-Cynical Farce, The Trip and A Poet's Life (from 1970, 1973 and 1974) all break from the use of puppets and the use of ancient Japan as a setting, but are no less compelling. They are perhaps a bit more obtuse in that unique way that independent animation from the 1970s could be. Kino has also released the feature-length The Book of the Dead, which features some of Kawamoto's most exquisite—there's that word again—stop-motion work to date. Like his best-known short-form films, the movie features Buddhism in ancient Japan. However, this time Buddhist teachings are central to the film, as it takes place in the eighth century, around the time that Buddhism was being introduced to Japan from China. Unlike his shorts, Kawamoto has chosen here to fill out his sets with physical objects and far more characters, all realized with considerable detail. It's hard to watch a sequence with a room full of elegantly dressed puppets with their clothes blowing in the wind and not be awestruck by both the scene's verisimilitude and its poetry. As lovely as these releases are, there are a few things I'd have liked to have seen. The Book of the Dead uses the English narration with no option to hear the original Japanese (though all the dialogue is still in Japanese, with optional subtitles) and neither disc includes any kind of extras. While Kawamoto's work speaks for itself, the level of craftsmanship on display on both DVDs leaves you wanting to see and hear more. Finally, completists are likely to wag their fingers: The Exquisite Short Films of Kihachiro Kawamoto lacks four shorts that were included on the Region 2 Kihachiro Kawamoto Work Collection DVD. Where to Get It Buy The Exquisite Short Films of Kihachiro Kawamoto from Amazon.com Buy The Book of the Dead from Amazon.com Buy Kihachiro Kawamoto Work Collection from YesAsia.com Labels: anime, features, Kihachiro Kawamoto, shorts, stop-motion May 9, 2008
![]() I'm generally not a fan of live-action adaptations of animated TV shows, because they almost always disappoint. The problems usually start with the choices the filmmakers make in order to get animated (or animated-looking) characters into a live action universe. The Flintstones had fake-looking rock sets; Alvin and the Chipmunks and Scooby Doo had CGI critters in an otherwise realistic universe; Fat Albert had the TV characters coming to life in the real world. In Speed Racer, the Wachowskis do what none of the creators of these other films had the will to do: they created a cohesive universe in which all of the elements in any given frame look like they belong together. In the process, they also highlight something that's been missing from mainstream animation for quite some time. As I was sitting in the cinema watching Speed Racer, it occurred to me that I already knew how most journalists were going to describe the movie's look. Some would say that it looks like a video game, or that it's anime come to life. They're dead wrong. Outside of some race scenes the movie looks nothing like any video game you've actually played, and outside of a few Akira-like shots and a nod to the original series opener, it looks nothing like any anime you've ever seen. Really, these are just phrases that reviewers use when they want to say that there are lots of things moving around very fast, or that have bright-coloured, futuristic-looking elements. In a strange way, however, they're also right. Speed Racer, like many video games, demands that its viewers process a lot of visual information at once. Like anime, it stylizes motion in a way that isn't entirely realistic but is believable within its own reality. If anything, Speed Racer's filmic cues come from green-screen/digital-set movies like the most recent Star Wars trilogy and Sky Captain and the World of Tomorrow, along with shorts that feature heavily processed and manipulated live action, like Gaëlle Denis' City Paradise. But the Wachowskis' real inspiration here is manga. This doesn't just apply to the racing scenes, but to just about anything set outside of the Racer family home. Take a look at these images, and pay special attention to how they put the focus on certain foreground objects or characters and use the backgrounds to denote movement, atmosphere and mood, These compositions are pure manga: ![]() ![]() ![]() Better still are the transitions, in which the camera moves around a foreground character's head and the backgrounds change to show scenes either as a transition or as a flashback to the past. Some of these scenes are multi-layered, including audio from both the current time and place and the location or time being referenced. There's even one scene where one character tells Speed about about something that will happen in the future; as the camera whirls around Speed, the background shifts to show scenes that highlight what the other character is saying—and eventually we discover this isn't speculation, but what actually happens in the future. The whole sequence interleaves between the present moment and flash-forwards, kind of like an episode of Lost on, well, speed. (Lazy journalists will look at all this and make references to audience members with short attention spans or ADD; the truth is, you really have to pay attention if you want to follow it all.) I'm just scratching the surface here. All in all, Speed Racer is a visual effects spectacle that doesn't reserve its inventiveness for eye-candy money shots; rather, it's a carefully constructed, dynamic reality that is unlike anything seen on the big screen. All of which brings me to the question I kept asking myself when I left the cinema: why haven't I seen anything like this in feature animation for so long? It's a cliché these days to say that effects-heavy summer movies are cartoon-like, and there's some truth to that. But it's also true that live-action movies have, through the heavy use of CGI, taken animation's "anything can happen here" mentality and run with it. Meanwhile, feature animation has largely concerned itself with looking more realistic, obsessing over things like realistic fur and hair. Even those productions that aren't so fixated are, relatively speaking, conservative. I've very much enjoyed Pixar's films, but when you get right down to it they mostly fit into a niche best described as "Talking ____s," with the blank filled in by toys, bugs, fish, rats or what have you. The Incredibles was an exciting departure, but so far the new direction that it signalled appears to be a dead end. Where's the wow? Where's that moment when you jump up in your seat, excited because you've been shown something you've never seen before? Speed Racer provides that in spades, but in feature animation it's been sorely lacking. I remember seeing Tron in 1983, Akira in 1988 and Mind Game in 2005 and each time feeling like someone had redefined what was possible in animated cinema because I was being shown things I hadn't seen before. I've had that same feeling many times over since then, but when it comes to animation it's generally been in OAVs, shorts and—much to my surprise—television. I'm all for the blurring of boundaries, but to me movies like Speed Racer indicate that feature animation is ceding ground to live action. Something is very wrong with this picture. Labels: anime, CGI, features, live action, manga, Speed Racer, visual effects, Warner Bros. May 1, 2008
When an anime fan proudly describes themselves as an otaku I usually wince a little. I realize that language evolves, especially around loan words—the term anime is a classic example—but I've always found it odd that a word with such negative connotations in Japanese is worn as a badge of honour in the English-speaking world. I usually point to the case of Tsutomu Miyazaki (no relation to director Hayao Miyazaki), who molested, killed and mutilated four girls in the late 1980s. Among his massive video collection were pornographic anime and slasher films, and he was something of an outsider; the Japanese public linked the term otaku with dangerously antisocial behaviour.
However, the term existed before then; less sensationally, but still negative. Over on Néojaponisme, Matt Alt has translated the first two parts of a series of articles in which the term "otaku" was first applied to extremely obsessed fans with few social skills. The articles, written by Akio Nakamori, first appeared in 1983, and you can read them in "What Kind of Otaku Are You?" and "Can Otaku Love Like Normal People?". Labels: anime April 22, 2008
Say "environmentally themed animation" to most people and they'll think of FernGully: The Last Rainforest or Captain Planet—both well-intentioned, but as subtle and as thrilling to experience as a boot to the head. Presented in alphabetical order, here are five titles that get it right; essential viewing not just on Earth Day, but every day.
The LoraxWhen we talk about Warner alumna who worked with Dr. Seuss, we tend to mention Chuck Jones and, er, that's it. But it was Hawley Pratt who directed The Lorax, the 1972 adaptation of the good doctor's book from the year earlier. In it, the Lorax—a typically Seussian odd-looking, oddly coloured creature who says he "speaks for the trees," tries to convince an industrialist not to chop down the Truffula trees, which he uses to make a unique form of clothing called Thneeds. The industrialist doesn't listen, and the Thneeds take off. His small shop becomes larger, which leads to the construction of larger factories and more roadwork, which leads to increasing destruction of the forest and the air—and eventually, the growth of a whole city, which just makes the problem worse. Futile though it is, the Lorax protests the whole time. Near the end of the story, the industrialist chops down the last tree and realizes he's not only ended his business, but destroyed the very reason he came to the forest in the first place—and the Lorax sadly picks himself up (literally) and flies away. The Lorax is pads the original story with reasonably entertaining songs, gags and bits of business to bring it up to a half-hour special, and it captures the Seuss look pretty well. While it's comparatively strident—"greedy industrialist" is all you need to know about the antagonist—it's still a striking look at how we can carelessly consume and destroy resources when we're not careful. The Man Who Planted TreesFrédéric Back believes passionately in the need to protect and co-exist with the environment, and his most moving testament to that belief is his 1987 masterpiece The Man Who Planted Trees, an adaptation of a 1953 French short story. In the story, a man visits an abandoned valley in France three times. The first time is before World War I, when the valley is dry and desolate, and he meets a young shepherd who is planting acorns; the second time is between both world wars, when the young trees are starting to dot the landscape; and the third time is after World War II, when the valley is a green, lush paradise, and a small village has sprung up around it. The story itself, in which one man selflessly and patiently turns emptiness into a thriving, living community, is inspiring, but what makes it work as a film is Back's method. Using coloured pencils and frosted cels (like traditional acetate cells, but with a tooth to them so that traditional but inkless drawing tools can be used on them), he made each frame a gorgeous illustration, with each one cross-dissolving into the next. When we return to the valley-as-Eden, that technique serves to make every leaf on every tree burst with life. When we hear that our actions have far-reaching implications, it's usually when we're being warned not to do something. When you see the forest in The Man Who Planted Trees flowing across the screen, you realize that there's a positive aspect to that as well. See a clip and storyboard images from The Man Who Planted Trees My Neighbor TotoroIn 1950s Japan, Mei and Satsuki move to the countryside with their father, as they wait for their hospitalized mother to recover from her illness. From the moment they set foot in the house, the girls discover (magic?) forest creatures large and small, who seem to be presided over by the largest of three creatures, that seem like a jovial cross between a cat and a bear; Mei calls them Totoro. Not much more needs to be said, because if you haven't seen Totoro, you've probably heard of it (and, really, should make the time to go see it.) It's the 1988 film that made Hayao Miyazaki and Studio Ghibli icons in Japan (literally, as Totoro now graces the Ghibli logo on every movie opener), and, after some time, abroad as well. The three Totoro are probably the Ghibli characters you're most likely to see pop up in the background of comics and animation, as artists the world over pay homage. The reason for all the love is simple: Totoro is a gentle film that is as much about the joys of childhood as it is about the beauty of nature. Linking expertly realized scenes—of napping in a forest, of skipping over a creek, or of savouring the night breeze through the trees—to our own memories makes a better case for preserving forests than any amount of brow-beating. The Japanese public apparently agreed, and Totoro has become a symbol, both official and unofficial, of its environmental movement. Princess MononokeNine years after Totoro, Ghibli released its flip side: Miyazaki's look a fifteenth-century Japan where the powerful forest spirits still walk the Earth with both majesty and terror. The young prince Ashitaka is banished from his village when his arm is scarred in an encounter with a deranged boar god, and during his travels he encounters San—the demon princess of the title—and Lady Eboshi, who has founded and runs Iron Town on the edge of the forest. San has literally been raised by wolves (or, more accurately, wolf gods), and is constantly sabotaging Iron Town's operations, as their manufacturing facilities are encroaching further on the forest. Ashitaka, and the audience, quickly learns that things aren't as black and white as they may seem. Lady Eboshi has taken in lepers, prostitutes, and other people cast off from society and given them a home; by mining and refining the iron she's been able to keep Iron Town self-sufficient. San and many of the forest creatures see humanity as a threat, an ever-reproducing virus that needs to be destroyed for their safety. The result is the beginning of a bloody war, with interested outside parties looking for opportunities and Ashitaka risking life and limb to keep things from escalating past the point of no return. Princess Mononoke carries two messages within it, both rarely said in environmentally themed films. First is that if you push nature too hard, nature will push back harder. The second echoes a sentiment spoken by John Muir, godfather to the American environmental movement: "When we try to pick out anything by itself, we find it hitched to everything in the universe." The fatal error that is often made in the movie, and in real life, is that humanity is somehow separated from nature. RespireFrench group Mickey 3D's 2003 CD Tu vas pas mourir de rire (You Won't Die Laughing) is full of politically conscious songs set to toe-tapping music. Its second track, Respire (Breathe) is the basis for a CGI music video that features, for the most part, nothing but a young girl running barefoot through an open field, skipping through creeks and climbing trees, all under a gorgeous blue sky. The laconically delivered lyrics speak of what man has done to his world, and how action needs to be taken by everyone, right now. It's the end of the video that brings everything together as, with a Twilight-Zoneish twist, we discover that things aren't what they first seemed. Frankly, I find this scenario all too plausible. Consider Respire a warning you can dance to. Watch the video and decide for yourself. Where to Get It Buy The Lorax DVDs and more from Amazon.com Buy The Man Who Planted Trees DVDs and more from Amazon.com Buy My Neighbor Totoro DVDs and more from Amazon.com Buy Princess Mononoke DVDs and more from Amazon.com Buy Respire (part of the Imagina Trips Vol. 2 compilation; PAL, Region 2) on DVD from Amazon.fr Buy Tu vas pas mourir de rire on CD from Amazon.com Previously on Frames Per Second Imagina Trips Vol. 2 review Labels: anime, Hayao Miyazaki, Studio Ghibli, top 5 April 19, 2008
![]() A few weeks ago I watched Mind Game again, and not for the first time I wondered what director Masaaki Yuasa was up to post-Genius Party. And what do you know, shortly after I found out: he's directing the series Kaiba, which just started airing on the Japanese satellite channel WOWOW. Makoto Fukuda reviewed the first episode in today's Yomiuri Shimbun. As she describes it, the show is "set in a world when memories can be filed as data, and humans no longer regard the death of their physical bodies as the end of their lives." I just finished watching the first episode, and I have to say that I agree with Fukuda's review, but she only hints at what I think makes it interesting. At its core, Kaiba offers up a lot of things we've seen before: the titular protagonist wakes up with amnesia, and is almost immediately attacked; strange machinelike creatures are attacking people while a ragtag resistance fights back; even the character designs, which Fukuda describes as echoing "those found in manga for children popular several decades ago" capture that 1960s and 1970s retro feel. What Yuasa does is he mixes it up and makes it fresh. I like how little is explained as Kaiba makes his way through this new world. When the camera pans up or across in a scene, you're following his viewpoint. Nothing is explained to either of you, so you have to pay attention to everything you see. (Some things are conveniently spelled out, but as the title sequence hints that there's considerably more to Kaiba, you get the sense that there's information that should be filed away for later.) The world is just familiar enough that you know you're in a shady bar, but just weird-looking enough that you're trying to figure out what those lumpy wall protrusions are for. The character designs are retro, but they don't quietly elide the oddball wacky-looking characters I was fond of in older anime in favour of the graceful designs of the protagonists. I got a nice fix of people walking around with potato heads, wobbly jowls, bright red noses and the craziest hips you've ever seen. The cartooniness infects some of the action as well, but not in an at all jarring way. In some ways it's a better interpretation of what Tezuka did in his manga than the beautiful but perhaps too crisp Metropolis. What I'm particularly fond of is Yuasa's interpretation of movement. As we saw in Mind Game, little of what he does falls into stock anime poses, staging or motion, and that feeling of always seeing something new is invigorating. Between the animation and the storyline—I particularly want to know what's going on with that bird-creature that's saved Kaiba three times now—Kaiba has my attention. I'm hoping someone picks it up domestically so I can watch it with subtitles, but, in another throwback to the old days, I'm perfectly willing to watch it entirely in Japanese just for the sake of seeing it. Images and a Youtube trailer below. ![]() ![]() ![]() ![]() ![]() ![]() Labels: anime, Kaiba, Madhouse, Masaaki Yuasa April 15, 2008
![]() Just 15 months after Kodansha and Production I.G. kissed and made up over optioning Ghost in the Shell, they've found a taker: DreamWorks, who released Ghost in the Shell 2: Innocence in North American cinemas under their GoFish banner in 2005, has acquired the rights to make a live-action, 3D version of the property. While I think Ghost in the Shell is a great selection for a 3D film, I can't say I'm particularly enthusiastic about the news. I'm generally not a fan of live-action remakes of animated shows or comics; overall, there have been more misses than hits. More to the point, the recent spate of rights acquisitions for anime (or anime-like)-to-Hollywood live-action adaptations (Robotech, Akira, Avatar: The Last Airbender—have I missed anything?) reminds me of the old maxim that in Hollywood no one wants to be first, but everyone wants to be second. Speed Racer is due to hit cinemas in just a few weeks, and I've long had the sense that these acquisitions are a means of lining things up to ride an anticipated wave of anime-inspired movies, in the same way Spider-Man and X-Men helped launch a wave of comic-inspired movies. One thing I won't do, however, is claim that Spielberg (or any of the other directors/producers working on adapted anime works) will somehow "ruin" the original. Gimme a break—that's like saying a bad date will ruin your memory of your first kiss. Labels: anime, DreamWorks, features, Ghost in the Shell April 5, 2008
![]() The "To the Source of Anime" retrospective ends its run today at the Cinémathèque québécoise with a tribute to Noburo Ofuji. The "Wartime Japanese Animation" programs included propaganda cartoons that feature strikingly American character designs. I mentioned this to Akira Tochigi, the curator of the retrospective, when I interviewed him during his stay in Montreal. Mr. Tochigi spoke with enthusiasm during our lengthy interview. Armen Boudjikanian: This retrospective does a survey of Japanese animation from 1924 to 1952. Is there any reason why there are not any films from before the 1920s? Akira Tochigi: Actually until last year, we haven't had any surviving elements of animation from the 1910s. But a private collector found two elements of early animation from 1917 [35mm prints]. We are now doing their digital restoration. We will showcase them soon in a program highlighting recent restoration projects. What can you tell us about the state of Japanese animation in the 1910s? Animation was first imported to Japan between 1908 and 1910 from France [the works of Émile Cohl] and the UK. The Japanese film industry created its first major studio in 1912: Nikkatsu studio. Nikkatsu was very powerful at making and distributing its own films but also distributing foreign films. Gradually, along with its competitors, it began being interested in making animation. Pioneers of early animation found opportunities in these studios. Around the 20s, as more animation came from abroad, especially the States, the majors lost interest in producing their own animation. Rather, [they decided to focus on] importing. They believed that American animation was much more sophisticated and more appealing to [Japanese] audiences. But also in the 1910s, there was a heated debate in Japan about the influence of cinema on children. The portion of young audiences was big: about 30 to 40 per cent of the moviegoers. The government, academics and intellectuals were all concerned on the [effect of films] on children. So in the early 1920s, the Japanese central government set up the policy of supporting educational films [which at the time also encompassed] animation. By this kind of categorization the government supported animation filmmaking and sometimes commissioned independent filmmakers to make animations for kid audiences. Animation became a way to safeguard children [from] the influence of cinema. And so, its quality changed at that time. Coming to the question of governmental funding for animated films. I have noticed that films from the WWII era which are heavily funded by the government resemble Hollywood cartoons much more than earlier Japanese animation. Is there a principal cause for this? Yes, [this is the result of the combination] of two elements. In the late 20s, early 30s, more and more American animation came to Japan: Disney, [Fleischer's] Betty Boop and Popeye, etc... Japanese animation was very quick to react to this situation by creating its own [set] of characters which originated from comic books and also from Japanese folklore such as Momotaro, monkeys, badgers, etc... It seems that the synthesis is very well done, though. These are early cartoons but they are very well executed technically. The western influence is obvious but the Japanese elements are blended in successfully. [The reason for] this synthesis is that in the 1940s, the Japanese government set up the Film Law which forced culture films [documentaries], educational and animation films to be shown in theatres to [large] audiences. The law also controlled film projections, and [theatre] personnel. There was severe censorship. [Nevertheless], the field of animation became prosperous in these times because the government supported it with its law. So as the influence of American cartoons on Japanese animation continued in the 1940s, it came together with the film law and this resulted in the making of the first medium and feature-length animated films in Japan [the 1942 war film Momotaro and the Sea Eagle was Japan's first five-reel animation]. [Films from this period] used characterization that was typical of American animation. [This] is pretty ironic because these films were very much anti-American propaganda, but still [laughs] it is very apparent that their character designs and aesthetic were coming from American animation. Coming to Momotaro and the Sea Eagle, can you talk about its cast of characters? Why is the leader of the Japanese army a young girl and why are its soldiers animals? I think that it's a young boy, not a girl. It seems that he has a kind of femininity but it's a boy. [These characters] come from the original story of Momotaro, who was a boy character that fought the enemy [with the help] of animals. What happened to Japanese animation between the end of WWII and the establishment of Toei Doga studio in the fifties? This is one of the hardest ever periods for Japanese animation. There was a shortage of film stock and taxes were high. The defeat of the war finished the [governmental] support to filmmaking. There were no festivals, no theatrical exhibitions, but there were a lot of talented young artists who tried to make films on an independent basis. So when Toei started in the '50s, and TV animation in the early '60s, they [offered the young] animators a way to sort of continue making films under a well-financed situation. Noburo Ofuji, an animation pioneer to whom you attribute a program to in this retrospective, made Burglars of Baghdad Castle in 1926. This film is very innovative. The techniques used in it foresee some of those that Japanese animators will employ later such as limiting the movement of characters. Do you see a link between Ofuji's work and some of the techniques that were used later on? Noburo Ofuji started using chiyogami [Japanese coloured paper] as a medium of motion in the 1920s. Celluloid was very expensive in Japan and most animators were not able to use it until the middle of the 1930s. Even then Ofuji remained interested in using chiyogami. He would cut them [drawings done on chiyogami] out, right? Right. Ofuji continued making films in the late '50s, and in his later films, used colored cellophane—not to use celluloid [laughs]. And because of the materiality of the [cellophane] paper, [he had] to find ways to economize the motion of the characters. And this seems very associative with TV animation. As you may know, when Osamu Tezuka started the program Astro Boy, thirty minutes of animation were aired on TV weekly. It was pretty hard to make original pictures for thirty minutes amount of work per week. The team of Tezuka Productions only animated eight pictures in a second [as opposed to 24] to sort of economize the motion of characters... So when trying to connect history to what came before it, [early] paper animation and TV animation [seem] closely related. Also, Burglars of Baghdad Castle, like current anime, has also plenty of action. Yes. The Baghdad film features mass action. Yes! A lot of crowds. [Laughs] Something like a Kurosawa movie. How about other links between the early animations and contemporary anime? Do you see any similarities in terms of inspiration? I think that [there] is a very clear association with contemporary anime [especially] with the work of Studio Ghibli: in Pom Poko for example, a community of creatures [raccoon dogs, or tanuki] fight against human beings. This Ghibli film is not similar in content to 1930s cartoons that have [similar] characters, but [in terms of] the idea to use creature characters to make a satire of human society, it is very closely related. Ghibli, in this sense, is a very traditional animation creator. So what got you interested in animation? To be honest, I didn't have a special interest in animation for a long time. Of course, as a child I was intrigued by theatrical animation—and in fact had a passion for TV animation. I [also] read comics in my elementary school [years]. When I entered college, I continued reading comics, [especially the work of] Otomo [creator of Akira]. He was popular with the college crowd not only because of his aesthetics but also because of his handling of contemporary issues. At this time, my interest in animation was not so much special. [However], when I started working for the Film Archives several years ago, I found many animations in their collection [from the past]. When I watched these films, I was struck by their power and complexity. Of course most were for kid audiences; but from a contemporary perspective, I found out about the [ability] of animation to deal with fantasy, illusion and delusion in many different ways. It seems to me that because these early animators worked mostly independently [their only support came from the government], their individualities and sense of art as filmmakers is apparent in their films; [whether] they worked on mainstream films or in alternative cinema. [And since] I was struck by experimental cinema in college, including [laughs] Norman McLaren... Of Course! [laughter] [Continues laughing] So... Because of this intrigue, my connection with these animated films [felt] natural. And of course as an archivist, I was interested in the history of animation cinema. There is going to be a retrospective of Canadian and Québécois animation in Tokyo in 2009. Is there an interest in Canadian animation in Japan right now? Yes, definitely. Next year's exhibition of Canadian and Québécois animation will be programmed by [Marco de Blois of the Cinémathèque québécoise]. We like to leave him to make the final decisions for that [exhibition], as I did for this one. The staff members of our institution [the National Film Center in Tokyo] are very eager for [this] program because when Norman McLaren was first introduced in Japan in the late '50s, many young artists were so surprised by his films: they were experimental and personal expressions of ideas and feeling through the medium of animation. Most of the Japanese audiences at the time thought animation would [only] be kid entertainment. That's something that's common in many countries. Right... And in the late '50s, early '60s, the word "animation" was first introduced in Japan. Before then, we used the word "manga" film, not animation. But the exhibition that introduced McLaren's work was called "animation film screening". [This] means that the term animation was related not to Disney type of animation but to experimental film and personal film... So this context of Canadian animation has a special [significance] in Japan: it is a kind of individual expression. Which filmmaker from the "To the Source of Anime" retrospective is of special interest to you as a researcher? When I was watching the films of this retrospective again and again, the films of Masaoka Kenzo struck me so much [in terms] of aesthetic, ideas and technique. The Spider and the Tulip is very well directed and animated, could you talk about the artist and how he got into animation? [Kenzo] had a unique background; he came from a very rich family from Kyoto. He studied western painting in college. Then he joined a major film studio as an actor. He then made his first film, a documentary. [It is only afterwards] that he moved to animation. Because he came from a prosperous family, and because of his movie studio contacts; he did not rely on [external] funding to make his films. He was exceptionally able to have his films exhibited in theatres, even his first film. Also, because of this, he did not care about targeting his films to children. He wanted to show his films to regular audiences. He often created in his own small studio. He [also coined] the Japanese term doga which means "animated images" in English. He [did this to be able] to cover all aspects of animation: from puppet to silhouette animation, [whether designed] for children or not. He wanted to value animation as an art for everybody. Labels: anime, features, Japan, Masaoka Kenzo, Montreal, Noburo Ofuji, Osamu Tezuka, shorts, Studio Ghibli March 31, 2008
![]() "It all started with Osamu Tezuka" or "It all started with Astro Boy" have been common ways to start describing the history of anime for years, even though a moment's sober reflection would reveal the fallacies in those statements. Somewhat surprisingly, the increased popularity of anime outside of Japan has largely served to reinforce, rather than disabuse, these and other notions about the country's rich animation history. The last year has turned out to be a fantastic time for filling out the early history of Japanese animation. Between the release of Digital Meme's four-DVD boxed set of silent anime and the Japan Society and Cinémathèque Québecoise's recent retrospectives as well as forthcoming books, major knowledge gaps are finally being filled and it's a joy to behold. The latest find is a pair of two-minute films from 1917 and 1918, Namakura Katana (An Obtuse Sword), and Urashima Taro. Namakura Katana is considered the second animated film ever made in Japan. What's particularly miraculous is that when the films were bought last year at an antique fair, they were in nearly perfect condition—a feat under any circumstances, but more so when you consider how much early film was lost in Japan during the Kanto earthquake in 1923 and the firebombings of World War II. According to the Mainichi Daily News, you'll be able to see Namakura Katana for yourself—if you find yourself in Tokyo. Starting April 24, it'll be shown at the National Film Center. March 6, 2008
Information revealed by a spokeswoman for Disney Japan on Thursday indicates a sea change is underway to Disney's approach to developing content for the Japanese market. Previously satisfied to rely on strong recognition of its classic animated characters, recent global hits and largely passive partnerships with local studios, Disney has reached out to several Japanese studios to both adapt current characters and jointly develop new content.
The anime aesthetic has been an elusive target for animation studios outside of Asia who seek to capture the older audiences and massively successful all-ages merchandizing abilities of Japanese content producers. The appearance of an enormous Western partner comes at an opportune time for the local anime industry, which has struggled to continue its breakneck pace of growth amid talent shortages, competition from other Asian countries and fears that the market for anime in Japan and abroad has topped out. Disney has wasted no time lining up quality Japanese partners. Disney will work with Madhouse Studios to crate a new Lilo & Stitch series to air in Japan, which will be set on an island off Okinawa and will star a Japanese girl named Hanako as Stitch's sidekick. Fireball, a short feature produced with Jinni Animation is scheduled to air on Tokyo Metropolitan TV in April. A second short feature for television, Robodz, is in production with Toei Animation and will air in June. Although a partnership between Toei and Disney had been previously announced, Toei shares surged more than 3 percent in reaction to today's news. February 26, 2008
![]() Starting with the 1940s films that will be shown within the two wartime programs, state funding (and control) of animation production began in Japan. Films from this period are the ones that resemble classic Hollywood cel animation the most. Momotaro, The Sea Eagle, shown under "Wartime Japanese Animation 1", is Japan's first five-reel animation (33 minutes). The Ministry of Navy commissioned this film to celebrate Japan's successful attack on Pearl Harbor. The visuals of this cartoon will seem familiar to the contemporary viewer (anthropomorphic animals cast as Japanese soldiers) though the totality of its style remains ominous: the lieutenant or leader of the soldiers is a human girl, and the Americans are represented by Fleischer Brothers-style humanoids. The character animation is quite developed, with appropriate usage of stretch and squash, while the mechanical animation of airplanes and boats and the animation of the water is top-notch. Though Momotaro, The Sea Eagle is evidently racist—American soldiers are treated as incompetent and oafish—the level of animated fantasy is what stands out the most in this cartoon. The actual attack is not shown for very long; two thirds of the film sympathetically shows Japanese soldiers getting ready for battle and returning from it. There is delightful humour in these scenes: a monkey soldier makes fun of his rabbit trooper buddy who can't put his bandana on because of his long ears. When the squadron flies to Pearl Harbor, a monkey pilot stumbles upon a lost baby bird. He interrupts his mission to find the baby's mother. If you are looking for more wartime and propaganda cartoons, you are in for a treat: Village Animals Fight Against Espionage and Village Animals Fight for Air Defense are the Japanese equivalent to Warner Bros.' Private Snafu army shorts and the likes. These two cartoons, alongside four others, will be shown under "Animation Meets Propaganda". After Japan's loss in WWII, the government's contribution to animation production declined and filmmaking became a tough challenge for independents and small studios. The films from this era are grouped under "Japanese Animation During the Occupation" I and II. Thematically, these films seem to deal with Japan's traditions. One is called Torachan and the Bride, a nine-minute film promoting freedom of choice in marriage. The most striking common feature of these early Japanese animations is the clarity of their storytelling. There are probably many reasons why these films can be easily followed: the subtitling is an obvious one. The abundance of onscreen action is another. However, a solid grasp of what cinema can do by the filmmaker is what I'd bet my money on. In the films that I saw, there were practically no shots or actions that I found boring, tedious or distracting (even when the animation quality was not that great.) This is noteworthy: Japanese animators knew what they were doing from the beginning. It is often said that non-Hollywood animation blossomed after the 1950s—and this is true for Japanese studio animation as well—but what these early Japanese animators accomplished with low budgets and often working independently is proof that animation filmmaking does not necessarily require a long assembly chain. If you attend this retrospective you will agree that ingenuity can impress and entertain all by itself. There is a lot to be discovered at the retrospective To the Source of Anime: Japanese Animation (1924-1952) taking place at the Cinémathèque québécoise from February 27 to April 5. This huge undertaking of ten programs and a lecture by the retrospective's curator Akira Tochigi is a collaboration between the Cinémathèque québécoise and the National Film Center/National Museum of Tokyo.With 53 films comprising this five week long retrospective (51 of which will be shown on 35mm), anyone interested in anime, film history, wartime cartoons, and independent animation will discover the achievements of pre-major studio Japanese animation: landmark films that came before Astro Boy, Akira or Sprited Away. The ten 70 min programs are divided by themes ranging from "Early talkies" to "Animation meets propaganda". There are also programs attributed to directors Shigeji Ogino—a modernist and master in experimental animation—and Noburo Ofuji, a pioneer who, as I will get into later, was forging the anime style 1920s. Based on the films I saw by these directors at the press screening, I highly recommend both tribute programs. The earliest films of the retrospective are grouped under "The dawn of Japanese animation" program. These silent films will be accompanied by Gabriel Thibaudeau on piano. There are two "Early talkies" programs: "Selected works 1" contains a 7 min short from 1931 that feels as fresh as a film made in the last couple of years. Synchronised to a song originally played on SP record (78 rpm), A Day in the Life of Chameko joyfully illustrates the life of a schoolgirl. We see her do all the mundane things such as getting up, getting dressed and eating before going to school as she explains things in operetta. This short works as comically as the musical moments of The Simpsons and Persepolis do. For more early animation, check the "Tribute to Noburo Ofuji" program. Ofuji was a true animation innovator. A technique he employed is animating chiyogami (Japanese colored paper) cut-outs. His first ever usage of chiyogami is in Thieves of Baghdad, a masterpiece from 1926. The accomplishments of this short can not only be seen in recent cut-out or "cut-out style" digital films but also in contemporary anime. Its two aspects that struck me foremost are the sophisticated personality animation and the elaborate staging and camerawork. All of the characters that populate this short have distinct movement: Dangobei the protagonist, the princess, the elderly lady and the clan of warriors all move convincingly according to their designs. This is particularly difficult to achieve in cut-out animation, since its reliance on pre-planned action is limited. This method of working contributed to the creation of many styles, including anime. An aspect of anime is its segmentation of the human anatomy in order to animate only parts of it: i.e., treating the drawing of a figure as pieces of cut-outs. Another attribute of Thieves of Baghdad that can be seen in recent anime and digital cut-out style cartoons (or Flash cartoons) is its rendering of depth through strictly 2D methods. In the strictest sense, this means not drawing space in perspective; instead using a medieval style of representation: the top of the screen is the background, while the bottom, the foreground. In this type of scenario—which is typical of traditional cut-out films—depth becomes symbolic and not actually perceived by the viewer. However, as early as 1926, Ofuji was able to make depth in cut-out scenes come close to cinematic quality by animating elements in the foreground (the bottom of the screen) and the background at different speeds. Madame Butterfly's Fantasy, based on Puccini's opera, is in "Early Talkies: Selected Shorts 2". This short, like A Day in the Life of Chamenko, has aged beautifully. It looks gorgeous and the sensibilities of its makers are heartfelt. The relationship between Madame Butterfly and her lover is shown beautifully with shadow-like figures. Silhouette animation technique is employed to lyricize the love story that was not meant to be. February 25, 2008
When I read the first Mechademia volume, I felt that it maintained a tenuous balance between different kinds of scholarly essays on manga and anime. Mechademia Vol. 2: Networks of Desire has about the same amount of works—23 contributions compared to the original's 20—and more of a focus.The subtitle of this volume accurately describes the book's theme, and essays are divided into four sections (Shojo, Powers of Time, Animalization and Horizons). Each essay spins "desire"—and sometimes its own section title—in different ways. Five essays in particular are standouts, and worth the price of the book on their own. Deborah Shamoon's "Revolutionary Romance: The Rose of Versailles and the Transformation of Shojo Manga," Toku Masami's "Shojo Manga! Girls' Comics! A Mirror of Girls' Dreams" and Keith Vincent's "A Japanese Electra and her Queer Progeny" combine to provide a rich, textured history of the origins and progression of shojo manga and their depictions of same-sex relationships. Miyao Daisuke's "Thieves of Baghdad: Transnational Networks of Cinema and Anime in the 1920s" offers a fascinating look at the "Japanification" of Noburo Ofuji's 1926 Bagudajo no kozoku (The Thief of Baguda Castle, incidentally part of the Cinémathèque Québecoise's early-anime retrospective), which was a sort of remake of the American live-action feature The Thief of Bagdad. For me, the crown jewel of the book is Mizuno Hiromi's "When Pacifist Japan Fights: Historicizing Desires in Anime," an look at how the evolution of postwar Japan's militarism, nationalism and masculinity were expressed in 1977's Space Battleship Yamato and 1995's Silent Service. The piece was so compelling it made me want to rewatch Gasaraki and further appreciate Ghost in the Shell: Stand Alone Complex 2nd Gig, both of which featured conspiracies to remilitarize Japan. It's worth noting that this essay is the longest in the book, but reads so smoothly it feels like it's the shortest. Otherwise, the book is hit or miss depending on the kind of scholarly essays you prefer. As a fan of Occam's Razor, I'm a bit wary of essays that read a lot of symbolism into anime that the creator makes no claim to. Granted, there are those shows like Haibane-Renmei and Neon Genesis Evangelion where the creators are specifically adding layers of meaning, but I had to roll my eyes when Christopher Bolton read various shades of meaning into 2000's Blood: The Last Vampire's use of CGI for mechanical objects, specifically airplanes. While it's true that this was a pioneering blending of CGI and cel in anime then, the same techniques had been used elsewhere in the world for almost 15 years in pretty much exactly the same way. It's a symptom of my long-standing complaint that at times anime aficionados wall themselves off from animation history at large. This same issue comes up in William L. Benzon's review of Takashi Murakami's Little Boy: The Arts Japan's Exploding Subculture book and exhibition, but in a good way: After thoroughly examining Murakami's thesis of how Japan's unique national trauma (the atomic bombings of Hiroshima and Nagasaki and their defeat in World War II) explains the frequent use of apocalypse in the country's fiction, he turns around and says he doesn't buy it. Why not? Because "apocalyptic art and fantasy are in no way unique to Japan. For example, apocalypse has been a persistent theme in postwar American culture," despite the fact that the U.S. was never bombed during the war. It's exactly this kind of intellectual awareness and honesty that anime scholarship (hell, anime fandom) needs more of. There are many things about anime and manga that are unique, and there are many books (including Mechademia) that celebrate that. But if we really want to position these media within the cultures of the world at large, then we need more work that looks at them in relation to what's going on outside of Japan, and there's no better place to do it than within the rigorous structure of academic writing. I'm happy that Mechademia is starting to encourage this kind of thinking, and I hope the next volume takes it further. February 18, 2008
La Cinematheque Quebecoise is hosting the largest retrospective of early Japanese animation to ever take place outside of Japan. Just last week that distinction went to the Japan Society's selection of films.From February 27 to April 5, the special Montreal screenings of Japanese animation from 1924 to 1952 will feature 53 films in 16mm and 35mm, including one feature - Japan's first - Momotaru, The God Soldier of the Seas. National Film Center/Museum of Modern Art of Tokyo curator Akira Tochigi will be in town to inaugurate the event and will lead a conference on February 29 on early Japanese animation. A full schedule is available on the CQ website (French only), and Facebook, with a sampling of the shorts. As of this week, a bilingual (French and English) program for the retrospective is available at the Cinematheque. Previously on fps Japanese Anime Classic Collection review Podcast 11: Our Baseball Match (1931)
Batman: Gotham Knight, the anthology of US-scripted, Japanese-animated Batman stories occurring between the most recent and forthcoming live-action Batman films has a promo video circulating online.
While everyone in the promotional video is extremely articulate, I'd still recommend listening to it with the sound off. You may miss one or two insightful comments, but most remarks are things we all know about the Batman character. The commentary about the Japanese aspect of the production may have been more interesting if one of the Japanese participants actually got a chance to describe it, instead of it being distilled for us by Westerners. Previously on fps DC Comics OAVs Teen Titans: Trouble in Tokyo The End of Justice League Labels: anime, Batman, border-crossing, comics, Japan February 14, 2008
The Japan Culture + Hyperculture festival at the Kennedy Center is the place to be in Washington D.C. this weekend for exciting anime. We've been falling all over ourselves because of Genius Party anthology for a while, and its North American premiere and the world premiere of Genius Party Beyond will be screening at the festival on Friday and Saturday. The other three anime screenings on Sunday are equally notable: it just depends on the type of animation you like to seek out. The east coast premieres of Appleseed: Ex Machina and The Piano Forest are firsts, but Five Centimeters Per Second, despite being listed as an east coast premiere, screened last November at WFAC.Thanks to a head's up from Amid at Cartoon Brew. Previously on fps Genius Party Masaaki Yuasa interview Eiko Tanaka interview Labels: anime, features, festivals, Genius Party, Japan, Studio 4C, Washington DC February 12, 2008
From February 12 to 16, the Japan Society in New York City will be hosting six screenings featuring a total of 38 early Japanese animation shorts. Each screening's shorts will be followed by a silent live-action feature film, and benshi narration for silent films will be performed by Midori Sawato. Most of the animation featured can be found on Digital Meme's Japanese Anime Classic Collection DVD set, with rare shorts dating from 1928 to 1950.Previously on fps Japanese Anime Classic Collection review Podcast 11: Our Baseball Match (1931) Podcast 12: Interview with Digital Meme CEO Larry Greenberg January 29, 2008
This weekend, I had the great fortune to attend transculturELLE: How Girls Cross Cultures, a workshop organized by Dr. Thomas Lamarre and sponsored by the East Asian Studies Department at McGill University in Montreal. (fps contributor Kino Kid hosted me, and is such a good hostess that I had to avoid saying "my roommate" when referring to her.)The two-day workshop revolved around papers that focused on shoujo titles from various eras, including live-action films like Shimotsuma Monogatari (otherwise known as Kamikaze Girls). As a theme, "How girls cross cultures" yielded fruitful results, with papers examining issues of transcultural flow, fashion, intertextuality, national identity, criminality, perversion, and technology in such titles as The Girl Who Leapt Through Time, The Rose of Versailles, NANA, and Denno Coil. The discussion was deep and long-lasting, and the calibre of participants unparallelled. Although more and more academic conferences like the International Conference on the Fantastic in the Arts and the Popular Culture Association national conference now hold panels on anime and manga, it's rare to find a conference that's as specific as this one, especially outside the US. Frenchy Lunning, a transculturELLE participant and editor of Mechademia, the top journal of anime and manga criticism, hosts a similar workshop called Schoolgirls and Mobilesuits at the Minneapolis College of Art and Design, but SGMS is geared toward a slightly different audience. For academics interested in theory and interdisciplinary thinking, workshops like transculturELLE afford the opportunity to discuss Eto Jun, Julia Kristeva, Michel Foucault, and Toshiya Ueno (or even meet the man) all in the context of anime and manga. This is something I've yearned for since encountering anime to begin with, and it's both heartening and humbling to see established professionals turning the discourse to their interests with such vigour. I eagerly anticipate the next workshop, and hope to tell you all about it soon. January 16, 2008
Montreal's Cinematheque Quebecoise is screening two modern anime favourites this month. Today, they are showing Akira, and next week Thursday, they offer the opportunity to see Princess Mononoke on the big screen.Princess Mononoke was overlooked for an Oscar nomination for Best Foreign Language Film in 1997. It seems like the pattern has been repeated this year. Check out this Cartoon Brew post about this year's snub of Persepolis. Labels: anime, Hayao Miyazaki, Katsuhiro Otomo, Montreal, Oscars, Persepolis, Studio Ghibli Friday and Saturday, January 25 and 26 at McGill University in Montreal, Thomas Lamarre will be hosting a workshop on shoujo anime and manga. Academic papers on gender, genre, and culture will be presented by the likes of Frenchy Lunning, Toshiya Ueno, and Ian Condry. I will attend and cover the event for fps. There is no charge to attend. For more information, contact Thomas Lamarre.Here is a prospective list of papers: Session 1: 11:30 – 14:00 January 3, 2008
Canadian readers take note: starting January 7, Space will start airing Robotech, arguably the series that kicked anime fandom into gear in North America.Anime had been on North American TV for twenty years before Robotech came around, but when it made its debut in 1985 it had three advantages previous series hadn't: the rise of home video recording, burgeoning online communities, and story editor Carl Macek. That last point is the most contentious for some. The Robotech TV series was actually three Tatsunoko series (Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross and Genesis Climber Mospeada) strung together and altered where necessary to tell a story of three different wars fought in the near future against alien invaders. To the modern anime fan, the results were heretical: character names changed, a new episode was created by editing footage together from several others, and three shows that had no business being together were suddenly family. But one has to bear in mind that this wasn't uncommon for televised anime back then. And while Macek has taken plenty of heat for it, he also deserves credit for something few other adapted anime series could claim: he respected the sophistication of his audience. You see, Robotech was the only war cartoon on the air that treated war like war. Soldiers and civilians died, sometimes on a massive scale. More important than that, the show addressed things like mourning, living under occupation, and the different ways that soldiers dealt with taking other people's lives. A lot of these issues came from the original series, but Macek went against the grain and left them in. Consider that during the age of G.I. Joe and muscular, Reagan-era popular entertainment, a major reoccurring plot point in Robotech involved elements from both warring parties empathizing with one another. How radical is that? It's important to mention, though, that Robotech is wildly uneven. Some of that comes from the source material; watch the breathtaking aerial faceoff between Max and Miriya in episode 18 and you'll wonder how it could be from the same show that, a few episodes later, features some of the clunkiest, cheapest animation you'll ever see. That's the nature of outsourced TV animation, of course, but the difference between the two is startling.The quality of the voiceover work among the main characters is pretty strong, though secondary and incidental characters sometimes chew the scenery with a little too much gusto. And, to be perfectly honest, more than a few scenes feature heaping amounts of cheese. At the same time, there are quite a few moments of grace in Robotech, and when you catch them it's easy to understand how it captured so many hearts. Previously on The Critical Eye Robotech and Battle of the Planets Macross & Macross Plus Robotech Buy Robotech DVDs and more from Amazon.com, or Amazon.ca | |






























