Buy back issues at the fps store
March 14, 2008
Review by René Walling

Horton Hears a Who!, Dr. Seuss' classic tale of an elephant discovering a town on a speck is a childhood favourite for many people. The sheer inventiveness and magic of his book has been translated to an animated film before, with Ted Geisel (aka Dr. Seuss) himself as producer. The question was, could the folks at Blue Sky expand a half-hour story into a feature without losing the magic in it? And could they do it without the author at the helm of the project?

Read the review

Labels: , ,

February 25, 2008
When I read the first Mechademia volume, I felt that it maintained a tenuous balance between different kinds of scholarly essays on manga and anime. Mechademia Vol. 2: Networks of Desire has about the same amount of works—23 contributions compared to the original's 20—and more of a focus.

The subtitle of this volume accurately describes the book's theme, and essays are divided into four sections (Shojo, Powers of Time, Animalization and Horizons). Each essay spins "desire"—and sometimes its own section title—in different ways.

Five essays in particular are standouts, and worth the price of the book on their own. Deborah Shamoon's "Revolutionary Romance: The Rose of Versailles and the Transformation of Shojo Manga," Toku Masami's "Shojo Manga! Girls' Comics! A Mirror of Girls' Dreams" and Keith Vincent's "A Japanese Electra and her Queer Progeny" combine to provide a rich, textured history of the origins and progression of shojo manga and their depictions of same-sex relationships. Miyao Daisuke's "Thieves of Baghdad: Transnational Networks of Cinema and Anime in the 1920s" offers a fascinating look at the "Japanification" of Noburo Ofuji's 1926 Bagudajo no kozoku (The Thief of Baguda Castle, incidentally part of the Cinémathèque Québecoise's early-anime retrospective), which was a sort of remake of the American live-action feature The Thief of Bagdad.

For me, the crown jewel of the book is Mizuno Hiromi's "When Pacifist Japan Fights: Historicizing Desires in Anime," an look at how the evolution of postwar Japan's militarism, nationalism and masculinity were expressed in 1977's Space Battleship Yamato and 1995's Silent Service. The piece was so compelling it made me want to rewatch Gasaraki and further appreciate Ghost in the Shell: Stand Alone Complex 2nd Gig, both of which featured conspiracies to remilitarize Japan. It's worth noting that this essay is the longest in the book, but reads so smoothly it feels like it's the shortest.

Otherwise, the book is hit or miss depending on the kind of scholarly essays you prefer. As a fan of Occam's Razor, I'm a bit wary of essays that read a lot of symbolism into anime that the creator makes no claim to. Granted, there are those shows like Haibane-Renmei and Neon Genesis Evangelion where the creators are specifically adding layers of meaning, but I had to roll my eyes when Christopher Bolton read various shades of meaning into 2000's Blood: The Last Vampire's use of CGI for mechanical objects, specifically airplanes. While it's true that this was a pioneering blending of CGI and cel in anime then, the same techniques had been used elsewhere in the world for almost 15 years in pretty much exactly the same way. It's a symptom of my long-standing complaint that at times anime aficionados wall themselves off from animation history at large.

This same issue comes up in William L. Benzon's review of Takashi Murakami's Little Boy: The Arts Japan's Exploding Subculture book and exhibition, but in a good way: After thoroughly examining Murakami's thesis of how Japan's unique national trauma (the atomic bombings of Hiroshima and Nagasaki and their defeat in World War II) explains the frequent use of apocalypse in the country's fiction, he turns around and says he doesn't buy it. Why not? Because "apocalyptic art and fantasy are in no way unique to Japan. For example, apocalypse has been a persistent theme in postwar American culture," despite the fact that the U.S. was never bombed during the war.

It's exactly this kind of intellectual awareness and honesty that anime scholarship (hell, anime fandom) needs more of. There are many things about anime and manga that are unique, and there are many books (including Mechademia) that celebrate that. But if we really want to position these media within the cultures of the world at large, then we need more work that looks at them in relation to what's going on outside of Japan, and there's no better place to do it than within the rigorous structure of academic writing. I'm happy that Mechademia is starting to encourage this kind of thinking, and I hope the next volume takes it further.

Labels: , , , , ,

November 19, 2007
Review by Noell Wolfgram Evans

The recent release of The Pixar Short Film Collection Vol. 1 shows the studio's utter mastery of the animated form. Watching these pieces must be what it would have been like to watch Babe Ruth in his prime—you understood what he was doing but it was difficult to comprehend how he was doing it so well. All that you could do was sit back and enjoy. And that's really all that you can, and should, do with this short film set.

Read the review

Labels: , , ,

November 17, 2007
Beowulf is no monster, but animation fandom seems to be welcoming it as if it were Grendel itself.

Robert Zemeckis' latest feature foray into the world of motion-capture moviemaking comes correct, despite any aesthetic predispositions and prejudices. Professor Z and his uncanny CGI-Men have lost all of the "dead eyes", much of the plastic skin, and most of the lanky posturing that infested previous big-budget, Hollywood attempts at motion-captured semi realism (Final Fantasy: The Spirits Within, Polar Express, Monster House).

Viewed in Disney 3-D with the oversized, specialized glasses (they fit over my small glasses), the effect is mixed, but mostly positive. Rapid foreground movement tends to appear blurry, but slower scenes crackle and pop with amazing detail. This isn't some chintzy Viewmaster effect. While humans sometimes appear flat, most objects (from pebbles and surging waves) have infinite depth. Even conventional, low-angle shots suck you in, before galloping horses trample over your head. The experience deserves at least one shot from any jaded moviegoer.

Beyond Beowulf's technical achievements is a far rarer achievement for North American animated features: It's a well-crafted, animated drama. With screenwriters Neil Gaiman and Roger Avary brandishing their fine ears and pens to complement Zemeckis' cinematic sense, they bring brains and soul to this ancient story. The drama is less clumsy than Batman: Mask of the Phantasm, and more coherent than either Paprika or Tekkonkinkreet. It also has sharper wit, meatier dialogue, and stronger performances than all of them.

The storytellers are earnest enough to tell the tale with genuine emotion, but generous enough to play to the back of the room. Gaiman and Avary respect grand pronouncements and bawdy interplay. Zemeckis respects playful camera work, dramatic pauses and silent exchanges. Someone on staff respects blood and buck-nakedness, so the PG-13 rating is bent with glee. Crafty craftsman that he is, Zemeckis ensures that impalings and other impolitic protrusions are artfully obscured. Grendel's brutal assaults in Act 1 are bathed in an otherworldly blue firelight that strobes just enough to blot out the more gruesome deaths. The camera hurtles through spears and arrows instead of the bodies they pierce. Some naughty bits are obscured by foreground objects. Others are obscured by gold trim and dark shadows.

Which leads me to mention that a functionally nude Angelina Jolie facsimile appears in the movie. She may not be a thick-lipped, thick-hipped Ralph Bakshi goddess (like Elenor from Wizards) but she'll do. To wit, Ray Winstone has a gruff, Russell Crowe alpha-maleness mojo going, but I don't think he'll make anyone forget about Gerard Butler's Leonidas from 300. Sorry, these supposedly sensual elements of the story aren't fantastically nebulous enough to be smokin'.

What the performers lack in physical hotness, they make up in emotional presence. Unlike Tom Hanks in Polar Express, the actors don't have to pantomime excessively to get the performance across. With surprising nuance, the best scenes feature tiny smirks, darting eyes, and pained brows. These are not the wax puppets that you see in most video games. (God of War certainly didn't have the patience to tell a story with this much deliberation and visual detail.) Without the brilliantly rendered facial contours, we might miss the visual subtleties of Robin Wright Penn's notable performance, for instance. When her aged queen converses with a young mistress, the subtext in her face could only be captured by the finest character animators. Even the hammier performances of Anthony Hopkins and John Malkovich grow on you, leading to incisive interplay late in the film. Don't judge these animated figures based on the motion-captured aesthetic offenses committed by past films. Watch this film and make the distinction.

Think of Zemeckis as a student of the Fleischer school of mimetic action animation, having completed his prerequisite study in Rotscoping 202 and The Animated Short Films of Superman. He's the art major with a computer science concentration, so forgive his literalism and obsessive sense of static detail. If Disney can develop a better multiplane camera to emulate live-action dollies and zooms, then surely the Z-man shouldn't be garroted for employing his own form of hybridization.

Silicon Valley has not yet crossed over into the Uncanny Valley, but it's getting pretty darn close to the down slope with Beowulf.

Labels: , , , ,

October 13, 2007
We're all animation fans here, right? And there are probably few things that irritate us more than people who think that all we watch are the juvenile antics of anvil-toting funny-animals. I've said before that the mainstream press (and marketing departments) are a big part of the problem, as they help perpetuate a limited (and often inaccurate) view of animation's content and process.

As it happens, today I spotted two articles that both refer to their writers' limited views on animation. One of these is predictably disappointing; the other is surprisingly encouraging.

I'll start with the good news. In yesterday's New York Times, Stephon Holden summarized the New York Film Festival's highlights, and he led off with (and praises) Persepolis despite, as he put it, a "longstanding resistance to animation":
Because it is animated, Persepolis is a bold choice for the festival’s closing-night selection. "A cartoon?" you may sniff. "How dare they?" But the movie is so enthralling that it eroded my longstanding resistance to animation, and I realized that the same history translated into a live-action drama could never be depicted with the clarity and narrative drive that bold, simple animation encourages.
This is a refreshing and commendable report. Confronted with an animated feature that challenged his preconceptions about the medium, Holden adjusted his worldview in light of this new experience, without once feeling the need to denigrate the rest of animation's offerings. If only more film critics, fans and artists did the same.

Montreal's Al Kratina, on the other hand, gives a typical backhanded compliment in yesterday's Montreal Gazette:
In September, Anchor Bay Entertainment released a slew of anime titles, including Perfect Blue, a film that avoids most anime clichés. It's not futuristic, there are no robots, and at no point is a schoolgirl threatened by some sort of pulsating sex monster. Instead, it's a complex story of a young pop idol who's stalked by a crazed fan, with exaggerated themes of obsession and paranoia that feel like Alfred Hitchcock directing a Road Runner cartoon.
More of the same old, same old. Kratina has, like most mainstream critics (and more than a few in the animation press, as well) seen only a sliver of all that anime has to offer, and yet he figures he already knows "most" of its tropes—sorry, "clichés." So far as he's concerned, it's not typical anime if it's "not futuristic, there are no robots, and at no point is a schoolgirl threatened by some sort of pulsating sex monster." And of course there's the inevitable comparison to Disney films or Looney Tunes.

Enough is enough, already. As I wrote eleven months ago, if we want to see better animation writing we need to tell writers and editors when they've screwed up. I encourage you to write to newspapers, magazines, radio shows, TV shows and websites when this kind of lazy criticism occurs; it's the only way we'll ever see real change. Here's what I wrote to the Gazette:
Sad to say, I'm not surprised that Al Kratina makes the backhanded compliment to Perfect Blue that it "avoids most anime clichés. It's not futuristic, there are no robots, and at no point is a schoolgirl threatened by some sort of pulsating sex monster" ("'In' films for 'out' crowds," Oct. 12). There are many anime productions that don't fit into his preconceived categories, but as is often the case with people who don't take the time to understand a genre or medium, he figures a few generalizations will suffice.

The irony here is that Kratina reviews comic books, another medium that is often unfairly judged. If I said, "The Sandman is a title that avoid most comic clichés, because it doesn't have spandex-clad muscle-men whaling the tar out of each other in adolescent power fantasies," he'd probably tell me about how comics have become more mature and/or complex in content over the last three decades, and that there's a whole world of non-superhero comics that go beyond that tired stereotype.

In short, he'd be asking me to look at the medium with an open mind. He might consider extending the same courtesy to anime.
Have you come across anything egregious in the media lately? Let us know about it.

Labels: , , ,

October 8, 2007
For any new filmmaker, getting that first movie in the can is a monumental task. Add a demanding script and a predilection for toggling between animation and live action and you’re really talking about a challenging debut effort. With his recently premiered film Imagination, Eric Leiser has assembled a surprisingly ambitious project that complements his animation skills, but he’s generally let down by his actors, who are desiccant to the film’s sea of imagery.

Imagination steps into the surreal world of twin sisters Anna and Sarah Woodruff (Nikki and Jessi Haddad) who have confronted their disabilities by turning inward to their own imaginations and shared alternate reality. One girl has been rendered blind; the other has been diagnosed with Asperger's Syndrome, a form of autism characterized by difficulty interacting and socializing with others. The girls’ well intentioned but ill-equipped parents (Travis Poelle and Courtney Sanford) seek the aid of neuropsychologist Dr. Reineger (Edmund Gildersleeve) to chart a path to normalcy through the twins’ mental shroud.

The girls’ behavior becomes increasingly difficult for their parents to comprehend. Their food transcends the dinner plate to become living sculpture, and the girls play games in intricate, frenetic patterns that only minds in lockstep could achieve. Faced with the twins’ increasingly apparent and unexplainable abilities to defy accepted science and medical knowledge, Dr. Reineger is consumed with a profound professional crisis. He cannot effectively treat the girls, nor can he decode the bewildering world they have built for themselves within their minds.

The film’s real strength lies in its animation. Leiser’s whimsical but intricate method recalls Czech surrealism and charts a brave experimental path, though he’s not quite ready to stand on the podium with Jan Svankmajer. Nonetheless, Leiser’s multifaceted abilities are put to great use in Imagination’s engaging animated segments. His stop motion and puppetry work is spellbinding at times. Leiser also has some raw ability as a filmmaker beyond his wheelhouse of animation and sculpture, but Imagination’s live action portions are less appealing.

With the exception of a solid effort by Gildersleeve, the cast sleepwalks through its lines, nearly negating Leiser’s efforts to move Imagination’s narrative forward through force of artistic will. The effect makes an already challenging film even less forgiving of its audience. While acting is the primary offender, there are other weak points as well. Prominent plot devices (like the earthquake) come off as contrived, with camera work to match, but you have to admire the pluck Leiser shows in taking on thorny cinematic tricks with a $110,000 budget and limited experience. A lovely musical score by Leiser’s brother Jeffrey, who also co-wrote the script, helps mask the lapses and seals the duo’s status as a formidable creative pair. Imagination’s animation and ambitious script are enough to carry it through a successful run on the festival circuit, which will hopefully lead to more projects from this promising duo.

Labels: , , ,

September 16, 2007
Review written by Aaron H. Bynum

As profound an impact as Osamu Tezuka has had on the artistic and commercial cultures of manga publishing and the production of Japanese animation, it nevertheless remains true that in no place other than Japan is the late Tezuka acknowledged in scholarly media with constant fervour each passing year. A man whose ambition knew no bounds, Osamu Tezuka is one of Japan's most recognizable icons, while at the same time the nation's best-kept secret. He was a veritable "one-man dream factory," as author and translator Frederik L. Schodt wrote in his new book, The Astro Boy Essays. Known to the Western world mostly through his manga creation of a little rosy-cheeked robot boy named Atom, Osamu Tezuka was an individual of colossal imagination.

Read the review

Labels: , , , , ,

September 14, 2007

Ever since I first discovered CG-Arts and the Japan Media Arts Festival, I've been delighted to find that every year the festival features at least one short that looks and feels unlike any film I've ever seen—my criterion for an excellent film fest. This year one of the most striking was Tomonori Hayase's Mix a Miniascape.

Set to music by Jumpei Yamada, Hayase's film uses Adobe Photoshop and After Effects to create a funky, unusual Tokyo travelogue. Hayase took hundreds, if not thousands, of photos of people, places and thing as he passed by them, or they passed him. He then assembled the images into a collage, animating his travels through the city by erasing the image of, say, a building piece by piece at the same time as the next image of the same building is being built piece by piece. The effect is of moving through a fractured urban landscape, propelled by Yamada's breakbeats while navigating periods of both chaos and calm.

While Mix a Miniascape was an example of something new, there were also some nice reprises. Tochka Factory's Pikapika made its Japan Media Arts Festival debut—if you haven't already heard about this literally brilliant short, you should read my earlier praise—and Hikaru Yamakawa followed up last year's Oh Hisse (itself a followup to the previous year's Tope Con Giro) with La Magistral.

In Oh Hisse, Yamakawa presented a surreal world in which hundreds of faceless schoolboys marched in increasingly outlandish geometric processions, to the utter disregard of a man sitting on a bench and three schoolgirls talking among themselves. Oh Hisse's hypnotic appeal lay in its minimalist colour palette (black, white, a few shades of grey and spots of red), the mannequin-like quality of its characters, and its rhythmic and only vaguely natural movement. In La Magistral, Yamakawa explores the same concepts, but opens things up a little bit. The range of colours has expanded to include blues, greens and browns, as seven nearly identical men in grey tracksuits ride unicycles along a slender beam, observed on by swaying figures in coloured tracksuits, all of whom have spheres, cubes and cones for heads, and often casually defying gravity.

Not only does La Magistral have more colour than its predecessor, it also has a more dynamic cameral and yet, it's just as mesmerizing. Another distinction, however, is that Yamakawa decided to give La Magistral an actual ending—one that induces a chuckle, maybe, but otherwise doesn't offer much.

A more compelling film, however, was also perhaps more modest, at least in its tone. Naked Youth is directed by Kojiro Shishido, who coincidentally composed the music for La Magistral. As the film starts, a young man emerges from a school's shower stall. His towel falls, and just as he pulls it back up someone steps out of another stall. The two wordlessly face each other, and the camera cuts away to another scene. We soon see the boys training together and learn that they're members of a boxing team. There's little in the way of linear narrative here; the camera lingers with equal summer laziness on the sunlit trees and blue skies in their Japanese suburb, the mundane scenes of road trips, and the boys' vigorous exercise and practice regimen.

And then there's that shower scene, which appears and disappears like a metronome tick, four times throughout the film. Like the rest of Naked Youth, the scene is wordless and features just the right sounds to establish a sense of place and mood. But that mood is ambiguous, and increasingly charged with tentative eroticism whenever the boys face each other.

Are there clues to their relationship in other scenes? The boys sometimes work out together, sometimes alone; and they look away from each other as often as not. When one of them changes out of his shorts next to the boxing ring—a seemingly common occurrence, as no one really pays him any mind—is the other boy looking at him, or you know, looking at him? The delight of Naked Youth is that it obeys the maxim of "show, don't tell," but it doesn't go out of its way to show everything, either. Subtlety is king here, and the audience still has to work to figure out what it can.

From the standpoint of technique, Naked Youth presents its story in a way that seems very traditional, and yet unconventional. It's hand-drawn in what we consider the anime style, though its characters are perhaps a little less streamlined and a little more detailed—closer, one might say, to more of a manga style. The animation direction also favours a look and feel that's less flat than most commercial anime. Athletic scenes feature a moving, "handheld" camera, with figures looking more as if they're moving through three-dimensional space, with little of the exaggeration that's common in anime. Much of this look is a result of strikingly stylized integration of 3D computer animation, hand-drawn animation and beautiful lighting and texturing effects.

Shishido gives Naked Youth space to breathe by providing many moments of figurative, if not literal, silence, in which nothing more happens than, say, the team waiting out a summer downpour or sunlight filtering through the trees as crickets chirp. Of course, these kinds of moments aren't new to anime; for decades, this appreciation of stillness has been part of the medium's appeal. But in Naked Youth these scenes are even more engaging, as Shishido uses light CGI touches and careful audio work to effectively place the viewer in the scene. That downpour, for example, is pretty convincing, and while one nightttime scene is a just a little CGI-flashy—since when do moths flitting around a street light cast such stark shadows?—it beautifully conveys that feeling of being out alone on a quiet summer night.

It's films like Naked Youth that put the lie to the sentiment that animation must necessarily be simple, childish, or fantastic in subject matter; the complicated yet simple Naked Youth's exploration of a slice of adolescent life could well have been told in live action, but it would have been all the poorer for it.

Labels: , , , , , , ,

September 8, 2007
One of SIGGRAPH's (many) hidden gems is the collection of digitally animated shorts from the previous Japan Media Arts Festival. Hidden because in the middle of the constantly repeating Animation Theater, the 90 minutes or so of selected Japan Media Arts Festival shorts are each shown exactly once, across three half-hour programs. However, those screenings represent just a slice of all the films shown during the nine days of the festival. (For that matter, films are just one part of the fest, which includes manga, artwork and installations.)

A case in point is that the two films lodged most firmly in my brain were in the festival's Entertainment Division, and both are rooted in live action. In Tadashi Tsukagoshi's Arrow, a man notices that the cigarette butts he's extinguished under his shoe form an arrow, which points straight to a procession of ants marching... in the shape of an arrow. Digital trickery (as well as creative prop placement and hair gel) creates the procession of pointers that the man follows first out of curiosity, then out of dark compulsion.

Koichiro Tsujikawa's dreamy music video to Cornelius's "Fit Song" spends its entire time in the confines of a house, where CGI brings everyday items to a strange sort of life. Strange because aside from a few objects (most amusingly, a discus-throwing action figure and a top-heavy, ambulatory magnifying glass), almost none are anthropomorphized—and many replicate themselves with more of an eye to what looks good and, above all, what works with the music, rather than any strict adherence to physics. I'm a lifelong puzzler, so I was delighted to see a ball of matches explode into a floating array of early 20th-century Japanese matchstick puzzles, some of which solved themselves as the camera floated by. And is it just me, or is the rolling (and, yes, self-reproducing) sugar cubes' initial dance a nod to Norman McLaren's 1964 film, Canon?

The Entertainment Division did have some fully animated works, however. Satoshi Tomioka's Exit online ads for Taito are frantic and deliriously absurd, both involving noisy and chaotic chase scenes with characters looking for a way out of predicaments they've brought on themselves. (A naked man with a bored, negligée-clad girl in tow flees a woman—her mother? his wife?—down a hotel corridor; a cat tries to liberate a fish from the dinner table of an elderly couple. Oddly enough, in both cases the pursuers have glowing laser eyes and preternatural abilities.) Every time I watch these one-minute ads I think about the buckets of money companies like Dreamworks spend trying to make 3D CGI more cartoony, while smaller studios just sit down and do it—sometimes with better results.

Labels: , , , , , , , ,

July 31, 2007
Review by Emru Townsend

Anime has always existed at something of a remove from Western audiences. For more than half the time since the 1963 debut of Astro Boy (originally Tetsuwan Atom), our main point of contact with anime had been through edited, rewritten and otherwise adapted works; and most of its enthusiasts didn't speak or read the original language and were half a world away, geographically and culturally. Combined with the informal nature of its adoption here, through the ad hoc nature of science-fiction and comics fandom, the result has been a historiography that, for the longest time, was partly built on speculation and hearsay masquerading as fact.

A multitude of factors has helped change that, especially over the last decade or so, but there's still been precious little on the origins of animation in Japan, beyond tidbits of information scattered here and there. This is why Digital Meme's recent Japanese Anime Classic Collection isn't just a boxed set, it's a godsend: it goes a long way toward clarifying things, or fleshing out what we already knew.

Read the review

Labels: , ,

July 19, 2007
Review by Mark Mayerson

While Pixar is one of the most advanced computer animation facilities in existence, before they bring their programming smarts and processing power to bear, they start with the art.

The Art of Ratatouille concentrates on displaying that art. The book is full of drawings, paintings and sculptures showing how the characters and sets evolved before the nuts and bolts of computer animation were applied.

Read the review

Labels: , ,

July 15, 2007
The second animated feature to be shown at the Fantasia film festival this year was Aachi & Ssipak, a Korean film that, violence and urban dystopia notwithstanding, is miles apart from fest opener Tekkon Kinkreet, or from other Korean features like Sky Blue or My Beautiful Girl, Mari. Unlike those other three films, which profess some kind of introspection, Aachi & Ssipak is an outright and outrageous comedy, whose entire basis is, er, crap. (So maybe the touchstone should be Doggy Poo.)

It's like this: in the future, the world's new energy source is human feces. Everyone has an implanted anus ID ring, so that when someone goes to the bathroom they're rewarded with Juicybars, yummy—and, as it happens, addictive—popsicles. Blue mutants, led by a muscled, pierced, dreadlocked messiah, have been heisting Juicybar shipments in Shit City to such a degree that the city's disturbingly doll-headed fascist leader has commissioned a mad scientist to create a super-cyborg out of cadavers to fight them. Meanwhile, Aachi and Ssipak, two idiot petty Juicybar thieves, find themselves in trouble thanks to their no-good associate, the auteur-wannabe porn producer Jimmy. It's in the course of Jimmy's payback that they encounter the sexy Betsy (Beautiful in the English subtitles), and Ssipak falls head over heels for her on first sight. Betsy becomes the movie's MacGuffin when she's forcibly implanted with a new anus ring that delivers mountains of Juicybars whenever she hits the can, which further complicates things to the point where everyone is trying to catch and/or kill everyone else, with Betsy as the main prize.

At this point, reasonable people would no doubt shake their heads in bewilderment and move on. They'd also miss one of the funniest and well-crafted animated movies I've seen this year. Kino Kid put it well after we saw the film when she said, "It is what it is"—not in that shoulder-shrugging, "what are you gonna do?" way, but in the sense that in the first ten minutes, between the exposition and the car chase/gun battle, you know what type of story it is. And once the basis is established (the world is powered by shit!), there's no need to go for gross-out jokes or squishy sound effects; it's just part of the world, right down to its advertising. (Sure, the ads about happy communities crapping together is absurd, but is it any more absurd than animated marching cigarettes or winking Esso signs? Not really.)

Scatology aside, Aachi & Ssipak is also a relentless action movie that manages to be both ultra-violent (those blue mutants make for excellent exploding-body cannon fodder) and cartoony. If you check out the film's official website, you'll see what I mean. Even as the cyborg mows down mutants with a fervour and style that would be the envy of any Terminator, his body and his equipment maintain the same kind of squash and stretch we expect from gag cartoons. And bonus points to director/screenwriter Jo Beom-jin for putting in all kinds of movie in-jokes that are actually funny without calling attention to themselves (unless, as in the case of Jimmy's Jiffybar-overdose freakout, that's the point). If you've seen Battleship Potemkin you'll howl at the extended riff on the Odessa steps sequence, but if you haven't it's still funny and exciting on its own.

In terms of animation and design, Aachi & Ssipak is both consistent and ambitious. Everything in this dirty, corrupt world holds together visually, and the film is crammed with the kind of dynamic composition, animated camera moves and quick but clear editing that drew many people to anime over the last four decades.

One of the film's many movie posters declares that it contains "2D funky action in an awesome 3D reality!" It's true that there's some 3D work in there, but with one or two forgettable exceptions it's integrated quite well. Having watched the film only once (so far), I'd venture that 3D digital tools were largely used for anything that would be too complicated by hand, but the director set the "too complicated" bar pretty high. The result is that we still get some of that exaggerated, sometimes-snappy, sometimes-elastic feel in many action sequences, rather than fairly literal motion and acceleration. (This is why I'll take the space combat scenes in Macross over those in Robotech: The Shadow Chronicles any day.)

It's refreshing to see that the subject matter didn't make the filmmakers lazy, or too self-satisfied in their subversiveness. Aachi & Ssipak's story and animation work together to make a tight, hilarious action film. I don't know how likely this it is to get a domestic release, but fortunately the Korean DVD includes English subtitles.

Aachi & Ssipak
Directed by Jo Beom-jin
90 minutes
Buy the Aachi & Ssipak DVD (Region 3) from YesAsia.com

Labels: , , , , ,

July 12, 2007

One of the most obnoxious things about Hollywood movies is the tendency to put kids in danger to mine a little extra anxiety from the audience. It's a cheap stunt, because bad things rarely happen to kids in Hollywood films. (Steven Spielberg is a serial offender here. Remember Short Round on the bridge in Indiana Jones and the Temple of Doom, or Tim climbing the soon-to-be-re-electrified fence in Jurassic Park? Right.)

There's none of that fake danger in Tekkon Kinkreet, the Studio 4°C film that opened the Fantasia film festival this year. The young protagonists live in a harsh, gritty world that gives no quarter, and that sometimes takes the movie to places that Hollywood movies fear to tread.

Tekkon Kinkreet is the story of Kuro and Shiro (whose names literally translate to Black and White), two of the many orphan children who prowl the streets of Treasure Town. Shiro, the younger of the two, is the innocent, while Kuro has no problem with getting his knuckles (or a length of pipe) bloody to protect him or their turf. In this mix are two cops (one older and wiser, who keeps an eye out for Kuro and Shiro, the other a young rookie); a young yakuza who's leading his boss's advance into Treasure Town; and a mysterious and sinister elfin character who aims to turn a fair chunk of Treasure Town into a massive theme park.

There's a lot going on in this movie, and every one of its 100 minutes is put to good use. The kids, the cops, the yakuza and the developer all have some sort of interplay between each other (sometimes with words, sometimes with violence, sometimes with both), but just as importantly, they each have some sort of interplay with the city itself. In fact, Tekkon Kinkreet is as much about our various relationships to the urban landscape as anything else.

Based on the Taiyo Matsumoto manga Black & White and directed by Michael Arias, Tekkon Kinkreet shares elements of other anime films that feature outsider children. Like Grave of the Fireflies, Kuro and Shiro have struck out on their own, with the older character willing to take on any burden to protect the younger's health and innocence. Like Akira, the movie dwells mostly among those who live in the city but who have dropped out of society. And like Kakurenbo, these kids' relationship with the urban landscape has little to do with its intended use, but is in many ways more intimate and more thorough than for ordinary citizens.

The movie looks fantastic, with Treasure Town a lush forest of rooftops, fire escapes, cables and signs. The characters who inhabit Treasure Town are angular, slope-shouldered, asymmetrical—they owe more in look to Mind Game than, say, Naruto—and fit right in with the bustling, chaotic city. I was quite surprised during the post-screening Q&A when an audience member implied that most of the film was clearly CG; not only because it's obviously not the case, but because if there's any film that proves it doesn't matter which elements are CG and which are hand-drawn, it's this one. The appropriate tool is used at the appropriate time, and it's put together not with the express intent of hiding the seams, but of making the scene work. The end result is something you'll want to repeatedly freeze-frame when the DVD comes out, but which you should catch on the big screen when its limited North American run starts on Friday, just to drink it all in.

Tekkon Kinkreet
Directed by Michael Arias
100 minutes
Buy Tekkon Kinkreet Limited Edition on DVD (Region 2) at YesAsia.com
Buy Tekkon Kinkreet on DVD at Amazon.com
Buy Tekkon Kinkreet soundtrack CD at Amazon.com
Buy Tekkon Kinkreet soundtrack remix CD at YesAsia.com

Labels: , , , , , ,

July 8, 2007
Review by Aaron H. Bynum

When the development of new war technologies are either kept underground or sold to the highest bidder, discussions on the mutation of human DNA result in more questions than answers, all while the Cold War has lasted nearly a century and a half... you sort of gain the impression that things aren't going so well. Fortunately, for agent 009-1 Mylene Hoffman, the tense relations between Eastern and Western factions of world political and military powers only make for more work. 009-1, a blonde femme spy of undivided loyalty to the Zero Zero Organization, is in the business of sex, bullets and butt kicking.

Read the review

Labels: ,

July 2, 2007
It's normal for a popular animated TV series to go feature-length at some point, no matter which side of the Pacific you're on. Teen Titans, Kim Possible, Super Dimension Fortress Macross and Cowboy Bebop—to pick four random examples—have all had a go, to varying degrees of success. But none of them went from movies to TV series to movies again, and I'm hard pressed to think of any others that have. The Ghost in the Shell: Stand Alone Complex: Solid State Society TV movie may well be the first such undertaking.

I'm not completely sure it works here, but that's because Ghost in the Shell has gone through different hands for different media. The first two features were directed by Mamoru Oshii and carried his trademark intellectual style and visual fervour. The two Stand Alone Complex television series, both directed by Kenji Kamiyama, are just as smart but in a different way—it's like comparing David Mamet's dialogue to Tom Stoppard's—and, due to the nature of the medium, simultaneously more action-oriented and more intricate. It's the usual tension between the episodic half-hour format and the overall ten-hour running time.

Kamiyama helms Solid State Society, which finds our heroes in a state of flux. The Major is no longer part of the Section 9 team, having resigned to work toward her own mysterious objectives. Togusa, the least upgraded and least hardcore member of the team, has been promoted to take her place, and some new members have been added to the team. As usual, it's part police procedural, part high-concept science fiction, and part action movie.

As is typical of the Stand Alone Complex series, Solid State Society explores the more prosaic aspects of mass cyberization, as compared to the movies. That means things like healthcare for the elderly versus philosophical ruminations on the nature of consciousness; more politicking and fewer dream states. Solid State Society finds itself between two worlds, as its smaller-scale focus finds itself expanded to a longer running time and consequently more extended narrative beats. Although Kamiyama juggles Ghost in the Shell's various aspects with his usual skill, I found myself wishing that Solid State Society had been a miniseries rather than a feature.

Ghost in the Shell: Solid State Society
Directed by
Kenji Kamiyama
Manga Entertainment, 2007
109 minutes
Buy the Ghost in the Shell: Solid State Society DVD at Amazon.com
Buy the Ghost in the Shell: Solid State Society Limited Edition DVD at Amazon.com
Buy the Ghost in the Shell: Solid State Society CD soundtrack at Amazon.com

Labels: , ,

June 29, 2007
Review by Terrence Briggs

Ratatouille is Pixar's best film since Toy Story.

It may lack the rapid-fire whimsy of Toy Story's dialogue, but it tells a more nuanced and imaginative story than Toy Story 2, with fewer softball cultural references. As in Iron Giant and The Incredibles, Brad Bird grounds the characters with largely believable dialogue, and goes through amazing pains to legitimize its many narrative conceits. It's drop-dead gorgeous, almost the equal of Finding Nemo, with more elaborately choreographed action.

Read the review

Labels: , , ,

June 18, 2007
Review by Aaron H. Bynum

Peach Girl is about the melodrama of a high school girl, nothing more. "Why does my fate always take me to people who are drowning?" Momo Adachi often ponders. A Japanese animated television series that follows the highest of highs and the lowest of lows that echo through the hallways and stairwells of a contemporary high school, Peach Girl at its best is only moderately appealing and seems capable of only satisfying viewers with a penchant for soap operas.

Read the review

Labels: ,

June 11, 2007
3x3 Eyes Vol. 1: Immortals (DVD)
3x3 Eyes is a fun, short-form anime that follows a guy whose encounter with an immortal demon poses to him quite a quandary. Although the storytelling is a bit difficult to follow, partially due to the fact that half of this anime was produced two years following the completed production of the first half, 3x3 Eyes has genuine characters, cool action and a pretty decent backstory. This is a very good anime for new otaku freshly galloping into the medium because it's fun and easy to engage. —Aaron H. Bynum

Kashimashi: Girl Meets Girl Vol. 1: Role Reversal (DVD)
A cute play on both the love triangles and gender-bending common in anime. Hazumu is a sweet, slightly effeminate high school student who is goaded by Tomari (a tomboy who has been his friend since childhood) into confessing his crush to a shy girl named Yasuna. But Yasuna turns him down, so to lick his wounds Hazumu wanders off into the countryside where (as so often happens in anime) he is promptly killed when an alien spaceship crashes onto him. The aliens have the technology to reconstruct and revive him, but only in a female form. Once the silly set-up is out of the way in the first episode, the real story begins as everyone has to deal with Hazumu's sudden gender switch. Hazumu isn't bothered much by the change but now Yasuna is attracted to him since "he" is now a safe female, while Tomari finds herself increasingly jealous of Yasuna and upset over her own attraction to Hazumu. Add in parents who "always wanted a daughter," a (male) best friend who has trouble talking to Hazumu now, and a couple of space aliens tagging along "just to observe" and mix it all together for maximum comic effect. Despite its comic aspects, the characters grow on you and by the end of the series it turns into a sweet tear-jerker. The unique aspect of the marketing of this anime series is that Media Blasters is not bothering to make an English dub of this title, releasing it in a subtitled-only format in North America. Whether this trend of releasing sub-only anime will catch on now (ADV and others tried it in the late '90s) remains to be seen. (Note: The first two volumes of the manga have been released in English by Seven Seas Entertainment.) —Marc Hairston

Suzuka Vol. 1 (DVD)
Suzuka Vol. 1 + artbox (DVD)
Sports-themed manga and anime are a staple in Japan, but for some reason they have never caught on in the West. Suzuka mixes sports drama with romantic comedy and Funimation hopes it will be popular with the fans here. Yamato Akitsuki is a high school freshman who has just moved to Tokyo from Hiroshima to attend a prestigious high school. He lives with his aunt who runs an all-female apartment and bathhouse. (Despite this setup the series never turns into a harem anime, though it does provide some opportunity for fan service.) Yamato's apartment is next door to another freshman who has also moved to Tokyo to attend the same high school. Suzuka Asahina is there on a sports scholarship and pegged to place in the national high jump competition. Yamato is smitten the first time he sees her practicing. But Suzuka has her own personal demons and goes through most of the series unable to admit her real feelings, thus spending much of her time either ignoring Yamato or angry at him. Of course this just makes Yamato want her even more... While the "will they ever get together" aspect of the story could get tiring, the sports competition backstory and the slow revealing of Suzuka's past does keep the interest up. (Note: The first four volumes of the manga have been released in English by Del Rey.) —Marc Hairston

Labels: , , ,

June 7, 2007
Review by Mark Mayerson

Understanding how to use tools to reach a goal is the basis of the animator's craft. The trick is to know why you're doing something and sometimes a computer can get in the way. Character Animation: 2D Skills for Better 3D works both the 2D and 3D sides of the street, using drawings to get the reader to think about motion principles before tackling the complexities of software.

Read the review

Labels: , , ,

June 5, 2007
I have a soft spot for mythology and folk tales, especially when they're produced by individuals or small teams. Favourites include the Dust Echoes series and the films of Nick Kozis; now I can add Croatian Tales of Long Ago, produced by Helena Bulaja. Helena brought together animators from around the world to create eight Flash-animated shorts based on stories from Ivana Brlić Mažuranić's 1916 book of the same name, allowing each one to put his or her spin on it and add interactive elements. For me, the perfect matchup between story, style and interactivity was How Quest Sought the Truth by Nathan Jurevicius: the laid-back delivery, quirky style and fun but challenging (and completely optional) Flash games just clicked for me. But honestly, the whole project is a delight. You can check out segments for free on the project's website, or buy the CD-ROMs—which are chock full of extras, including the original stories—from the Web shop.

Last year, many of us in the northeast faced an enormous quandary: go to the 30th anniversary Ottawa International Animation Festival, or to the inaugural ADAPT Conference in Montreal, held the same weekend? Independent animation or the gorgeous art to be found in big-budget features? Konstantin Bronzit or Syd Mead? It was a dilemma of soul-crushing, garment-rending proportions. Fortunately, this year our spirits and outerwear are safe: the 2007 edition of ADAPT is being held immediately after Ottawa, so you could conceivably rush from one to the other. None of the master class topics have been announced as yet, but Syd Mead, Iain McCaig and Mark Goerner are already confirmed as guests.

Forgot to mention earlier that Laurie Maher and Jason Walker will be hosting the North American premiere of Madame Tutli-Putli at the Worldwide Short Film Festival in Toronto on June 13.

Coolest mug ever.

Do you create animation in SWF format? If so, you'll want to contact Adobe's Customer Research team; they're looking to collect SWF content to get an idea of what people are using the format for, so they can better support them. If you want to make sure animation is well represented, send the following to flashresearch [at] adobe.com by July 6:
  • Your SWF or a link to your project or a screenshot of the project
  • A brief description (3 to 4 sentences) describing the audience and purpose of the project
  • Descriptive tags to categorize the project's content and purpose – Use as many or as few tags as you like, and feel free to make up your own. Some examples tags are included below.
  • Percent of all your projects that are SWFs
  • Percentage of time you spend writing ActionScript
  • Percentage of time you spend using the timeline
  • Your name
  • Your job title and company
  • Your phone number (so a member of the Adobe's customer research team can contact you for a quick 15 minute phone call if they need more information)
Adobe's sweetening the deal with $50 Amazon gift certificates given out at random for 1 in every 50 submissions.

Labels: , , , , , , , , ,

May 22, 2007
Afro Samurai (edited) (DVD)
Afro Samurai Director's Cut (DVD)
The last time I saw this kind of careful weaving of music, design and animation it was in a little series called Cowboy Bebop. It remains to be seen if Afro Samurai can get past its seeming ultraviolence-of-the-week structure and create something woven together as tightly as Bebop, but it's encouraging to note that all of the pieces are present right at the beginning. If you can take the gore, that's a good enough reason to keep watching. —Emru Townsend (excerpted from an earlier review)

Avatar: The Last Airbender: Earth Book 2 Vol. 3 (DVD)
An important chapter of the second season of Avatar: The Last Airbender, these episodes contain great series direction and fantastic writing. The episode "The City of Walls & Secrets" is as dark as it gets for Nickelodeon children's television animation, featuring an episode chock full of government conspiracies, kidnapping and even more teen angst. Avatar is a fun show to get into and possesses plenty of layers of intrigue for a variety of demographics. —Aaron H. Bynum

Doki Doki School Hours Box Set (DVD)
At less than five feet tall, 27-year-old high school teacher Mika Suzuki on many occasions finds it difficult to maintain the attention of her class. Fortunately, her ability to see her students eye-to-eye figuratively as much as she can literally grants Mika the opportunity to develop strong relationships in an academic setting. Doki Doki School Hours is a schoolyard comedy, but still manages to comfortably peek its way into serious discussions about the maturation of today's youth in between episodes about school festivals and the like. —Aaron H. Bynum

Gunbuster 2 Vol. 1 (DVD)
Nearly 20 years after the original Gunbuster introduced the world to the idea of female mecha pilots and the infamous "Gainax bounce," Gainax has gone back to their roots and done a sequel. This time around Kazuya Tsurumaki (FLCL) is the director instead of Hideaki Anno (Neon Genesis Evangelion), and you can definitely see this is closer to FLCL than the original Gunbuster. —Marc Hairston

Paprika (Japanese release) (Blu-ray)
Paprika (Movie)
I was lucky enough to see Satoshi Kon's new film at the Dallas Film Festival in March and it's Millennium Actress on steroids. It's the same idea and style as Millennium Actress and ratcheted up to 11. Millennium Actress combined reality and movies to blur the line of what is real. Here he's combining reality and dreams and movies to blur the line. Same styling, lots of running, lots of repeated scenes and images, and the resolution scene circles back to a throwaway scene at the beginning. Personally I think it's his best film yet, and as soon as the lights came up I wanted to go back and watch it again. Based on a story by the Japanese sci-fi writer Yasutaka Tsutsui, who also wrote the original story for The Girl Who Leapt Through Time, which won the Japanese Academy Award for best animated feature last year.

Labels: , , , ,

May 21, 2007
I've been remiss, because I haven't yet mentioned that Bitter Films Volume One: 1995-2005, the collected films of Don Hertzfeldt, is one of the funniest and most enjoyable DVDs I've watched in a while. You could make a convincing argument that shorts like Billy's Balloon (in which a rogue balloon beats the tar out of its toddler owner) and catchphrase-inspiring lines like "My anus is bleeding!" place Hertzfeldt's work squarely in the frat-boy demographic, and I'd have a hard time disagreeing with you. The thing is, Hertzfeldt combines delightfully deadpan dialogue with a minimalist (read: stick-figure) yet expressive drawing style and a real talent for planning technically elaborate sequences that fit the story without screaming "Aren't I awesome?" Dive in to the copious extras and you'll probably come away more impressed than when you went in.

Speaking of DVD compilations and independent animators, you don't want to miss Liquid Tales, the collection of Patrick Smith's work. In some ways Smith's work is the opposite of Hertzfeldt's—it's colourful and scratchy and distinctively rendered—but it's no less enjoyable or personal. But hey, what say I show rather than tell: check out Puppet, his latest film, on Yahoo.

I've always said that a key difference between live-action filmmaking and animation filmmaking is that it's possible, though unlikely, that a live-action director can shoot a ten-minute film in ten minutes, while it's utterly impossible for an animation director to do so. J.Walt Adamczyk, who contributed to our January 2006 issue, insists on proving me wrong. His Spontaneous Fantasia, a one-hour animated program that he creates live, will be showing in a 180° full-dome theatre at the Glendale Community College Planetarium for four days in June, for a mere ten bucks ($6 for the under-twelves).

Don't know how this book slipped under my radar, but it looks fascinating. Orwell Subverted: The CIA and the Filming of Animal Farm digs into the CIA's hand in the creation of Halas and Batchelor's 1954 feature adaptation of George Orwell's novel. Author Daniel Leab not only dug through production archives and interviews, but CIA papers uncovered through the Freedom of Information Act. By the way, you can get 20% off the rather hefty $55 list price if you call 1-800-326-9180 (it's toll free) and mention the code OSRC.

Labels: , , , , ,

May 1, 2007
Japanese Classic Anime Collection (DVD)
Digital Meme's region-free set of 55 short anime films from 1928 to 1936 presents the shorts as close to their original formats as possible, down to the sound of the needle drop on the "record talkies," which used gramophones for synchronized sound. It's a four-disc slice of history. —Emru Townsend

Gun Sword Vol. 7: Last Rites (DVD)
The conclusion to a pretty good and relatively exciting action anime, the last DVD volume release of Gun Sword may be the last opportunity for the everyday otaku to catch a program that so willingly and wonderfully succeeds at catering to various elements of select genres—elements that difficult to ignore and are often a great pleasure to watch. —Aaron H. Bynum

Shana Vol. 5 (DVD)
Still highlighted by wonderful character personalities, Shakugan no Shana is a television anime that is comfortable with being good at what it does, without needing to shoot for the spectacular. Here, reluctantly adventurous youth hunt demons and save souls in a somewhat average but ultimately dangerous animated world. —Aaron H. Bynum

Stop-Motion Filmography: A Critical Guide to 297 Features Using Puppet Animation: Volume One, A-K (Book)
Stop-Motion Filmography: A Critical Guide to 297 Features Using Puppet Animation: Volume Two, L-Z (Book)
Two volumes, 838 pages, 189 photographs (51 in color), 47 filmographies, 4 appendices. If 297 features can't please you, you have something against puppets. The book comes with a foreword by Ray Harryhausen. —Jason Vanderhill