fps Magazine
January 2006

(1.0 MB; approx. 3 minutes by 56K modem)

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What's in This Issue
(Click a link to read the article online.)

Same As It Ever Was
Much has changed in computer animation, but some things remain the same. Emru Townsend likes it that way.

Behind the Scenes and in Front of the Monitor
Armen Boujikanian interviews Gene Lee, senior software engineer at Walt Disney Feature Animation.

2D Skills for a 3D World
Charlie Bonifacio asks: Has animation education and hiring shifted to more technical training, rather than artistic skills?

Anime From A to D
Shuzo John Shiota explains why anime's transition to digital technologies comes at a crucial time, while Chihiro Yoshida speaks to two anime studio executives about how they use computers in their productions.

2005 Year in Review
Armen Boudjikanian, Noell Wolfgram Evans, Mark Mayerson and Emru Townsend consider those most interesting trends of 2005.

Is There an Animation Industry?
The answer seems obvious. Mark Mayerson says otherwise.

The Magic of I Castelli Animati
Pierre Floquet reports from the Italian animation festival.

DuckTales Vol. 1, Mermaid Forest Vol. 3, Star Wars: Clone Wars Vol. 2, John and Michael, UltraFractal 4.02 Animation Edition, The Art of Wallace and Gromit: The Curse of the Were-Rabbit, Tim Burton's Corpse Bride: An Invitation to the Wedding, Women Do Animate: Interviews with Ten Australian Women Animators, The Animated Movie Guide, The Computer in Art

Closing Credits
The people responsible for this issue.

All Animation's a Stage
J. Walt Adamczyk on blending animation and real-time performance.
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