fps Magazine
June 2006

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What's in This Issue
(Click a link to read the article online.)

Anime's Big Picture
The further perils of trying to define anime.

Dream On Silly Dreamer
In chronicling the last days of Walt Disney Feature Animation's traditional animation studio, director Dan Lund created a time capsule of the Disney studio.

Adam Parrish King in Conversation
The resurgence of the art of stop-motion seems to show no sign of abatement, as Adam Parrish King's The Wraith of Cobble Hill garners acclaim and festival awards.

The Anime Primer
A starter guide to Japan's most prominent cultural export.

The Anime Lexicon
This guide will help you make sense of what you read and hear about anime.

Anime Iconography 101
North American animation has its own visual language, but Japan has another, and some of the iconography in anime may slip past a viewer who's not familiar with it.

Bewitched by Magical Girls
Like "giant robot," "magical girl" is a genre description that gets right to the point. But where did the genre begin, and why is it so popular?

A Boy and His Robot
The apex of the OAV format was arguably reached by one title in 1992: Giant Robo.

Anime Iconography 201
A look at anime's emotional signifiers.

ACAG 2006: When Fandom and Academia Collide
A curious blend of the rigorous world of academia and the more malleable nature of fan culture came together at the first International Conference on Asian Comics, Animation and Gaming.

Reviews
Negadon: The Monster from Mars, Final Fantasy VII: Advent Children, Hello Anime!, Hakugei Vol. 1, Kannazuki no Miko Vol. 1, It's a Small World of Fun Vols. 1 & 2, Plymptoons: The Complete Early Works of Bill Plympton, The Art of Cars, Walt Disney: Conversations, Cinema Anime, Ä-ni-mé: The Berkeley Journalof Japanese Animation

The Hip List
This issue's contributors list what they consider to be essential anime.

Closing Credits
The people responsible for this issue.

More Than a Cursory Glance
Anime has received increased attention among film scholars and academics, but there's a critical flaw in the focus: why is it mostly about movies?
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