The Return of fps
Some of you know what happened next. In November of that year, I launched the first issue of fps, a magazine devoted to exploring those intersections and putting all forms of animation on equal footing with one other.
I spent six years with fps, three of them with with Pawn Press as publisher. In 1997 I decided to part company with Pawn and fps, and after a few more issues the magazine became dormant.
And now, to put it simply, we're back.
fps's new life as a website is entirely in keeping with its history. The first issue of the magazine was largely put together with the contributions of people I had only met online (something almost unheard of in 1991); the following year, fps was the first animation magazine to have a significant Internet presence; and in 1993, shortly after the birth of the first graphical web browser, fps became the first animation magazine to have a web site.
But perhaps most important is the way the Internet allowed me—and, by extension, the magazine—to keep an open dialogue with readers between issues, which would ultimately feed back into the magazine itself. If anything, I think that made fps all the richer for everyone involved, and it's reflected in the number of queries I've had about the magazine's fate over the years.
Few things in life are truly solo acts, and there are a number of people to thank for fps's rebirth. I can't list them all, but here's a start: Mike Caputo; Ken Clark; Dave "Grue" Debry; Marc Elias; Harry McCracken; my family; and above all everyone who ever asked, even casually, "What's happening with fps?" That so many people enjoyed the magazine enough to ask that question sustained my determination to get things going again. So please don't congratulate me, as some of you have done; instead, congratulate yourselves. —Emru Townsend