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Review
Writing for Animation, Comics, and Games
For professional creators, this convergence represents opportunities for new work in new fields. However, scripting skills in one industry do not extend automatically to another; nor do drawing or programming skills translate automatically into usable scripts. The conventions are very different. And so are the industries. Christy Marx is a veteran writer, story editor, series developer and game designer with more than 25 years of experience in the fields of animation, comics, and videogames. Her multitudinous credits include the animated series Conan, X‑Men: Evolution and Teenage Mutant Ninja Turtles; the comic-book series Conan the Barbarian, Elfquest and The Sisterhood of Steel; and the games Conquests of Camelot, Conquests of the Longbow and The Matrix Online. Now, she has penned Writing for Animation, Comics, and Games, a book that shows writers how to enter and succeed in these three related but very different fields.
Writing for Animation, Comics, and Games offers some surprises for single-industry professionals. Animation writers, for example, may be shocked to learn that comic-book creators don't have agents, while comics creators may be shocked to discover that an animated series prohibits scriptwriters from introducing new characters or settings. Though her book necessarily concentrates on business aspects of writing, Marx doesn't ignore the craft aspects. She discusses industry-specific requirements of dialogue, pacing, language, and story structure. Writing for Animation, Comics, and Games is an excellent guide for the professional writer seeking to cross over to one or more of these fields, and for the artist or other professional seeking to write in these fields. The book is best suited to professionals in the titular industries, but pros in other areas, such as prose fiction or live-action television, will find it nearly as helpful. |
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